I haven't even watched Squid Game, just some clips, what does it even take from Japanese stuff?You reckon on South Korean forums they're also debating over weather "appropriating Japanese culture for our own ends is justified or not?" back when Squid Game was at its peak?
I'm guessing not, it is South Korea after all.
It's benefit is to take a step or two in the direction of endearing foreigners to Chinese products, not necessarily to turn them into true Chinese. If you're using a Chinese product, you are benefitting China in some way, and at this stage that's the most important part.I think my issue is that I don't even think it's helping Chinese soft power at all, maybe for the diaspora, but that's really most of those who seems to care about the game being Chinese or having Chinese elements.
I hope you're right.
I think my issue is that I don't even think it's helping Chinese soft power at all, maybe for the diaspora, but that's really most of those who seems to care about the game being Chinese or having Chinese elements.
I hope you're right.
That "gamification of blood sport as social commentary" genre was mostly invented and popularised by Japan, but it was mostly for domestic consumption, eg: Battle Royale, Kaiji. Other countries are able to take that idea and distill the essence out of it and come up with globally popular franchise. It first happened with Hunger Game then again with Squid Game. The fact that foreigners can make a more globally popular version of their idea annoy the Japanese to no end.I haven't even watched Squid Game, just some clips, what does it even take from Japanese stuff?
If you want some ‘real’ influence, then the best way is to sit and wait. Cultural influence is made by the market. Those who are rich enough and have a big enough population, will create a huge market of their own culture, and make some good games and movies with their cultural characteristic. The majority of Chinese people just get rich enough to watch movies and play video games for no more than a decade. The demands for stories of our own in movies and video games are large, but the game companies and movie companies also need time to understand how to make stuff in our own culture.I think my issue is that I don't even think it's helping Chinese soft power at all, maybe for the diaspora, but that's really most of those who seems to care about the game being Chinese or having Chinese elements.
Men have soft power when they are attractive which generally means masculine.
Women have soft power when they are attractive which generally means feminine.
Products have soft power when they are viewed as high quality, attractive, safe, effective, etc.
Architecture has soft power when it is viewed as attractive.
etc
In fact EU is acting out a real life Hunger games at the momentThat "gamification of blood sport as social commentary" genre was mostly invented and popularised by Japan, but it was mostly for domestic consumption, eg: Battle Royale, Kaiji. Other countries are able to take that idea and distill the essence out of it and come up with globally popular franchise. It first happened with Hunger Game then again with Squid Game. The fact that foreigners can make a more globally popular version of their idea annoy the Japanese to no end.
GI is just like that too.
East Asian women in general. I'm sure we all had to deal with non-Asians lusting after our Asian girlfriends. Sometimes they look like they want to draw out their sword and slay me so they get to steal my girlfriend, but it's not a sword bearing society today so they don't get to steal my girlfriend in this way (or any other way, for that matter).The Chinese woman is a wanted object. Not sure why, but people lust after the Chinese woman.
People love TikTok, people love Genshin, they might love the companies who make the products but I don't see how it's making them love China?It's benefit is to take a step or two in the direction of endearing foreigners to Chinese products, not necessarily to turn them into true Chinese. If you're using a Chinese product, you are benefitting China in some way, and at this stage that's the most important part.
Fanboys do have a positive effect in spruiking Chinese soft power, as their word of mouth is the best advertisement. See ElectricViking's videos on youtube about Chinese EV's, and take note of the foreign BYD fanboys.
If they love your product, they eventually start loving you.
I agree, it definitely will take a long time for any cultural influence to take root, however I'm curious, what is your definition of soft power? You guys say genshin is doing well exporting soft power, but what is it that it's exporting exactly? Like what tygyg1111 said? Making Chinese games more endearing?If you want some ‘real’ influence, then the best way is to sit and wait. Cultural influence is made by the market. Those who are rich enough and have a big enough population, will create a huge market of their own culture, and make some good games and movies with their cultural characteristic. The majority of Chinese people just get rich enough to watch movies and play video games for no more than a decade. The demands for stories of our own in movies and video games are large, but the game companies and movie companies also need time to understand how to make stuff in our own culture.
Or, if you mean living style, sit and wait, too. We haven't created a totally different one yet. Maybe decades later, after several important technologies emerged in china, you can see how we Chinese people use these technologies to live in a better way first, just like the Americans did, and everyone just start to say that we should and will live in a Chinese way.