Chinese Video/Computer Games

Eventine

Junior Member
Registered Member
A recent discussion around Chinese vs. Japanese anime has made me realize a couple of things.

First, Chinese animation is already popular globally, but via video games, rather than TV/movie format. People waiting for the grand renaissance of Chinese animation in TV/movie format are missing the forest for the trees. Youths today watch short format videos on Tik Tok and play mobile games like Genshin Impact. You shouldn't be expecting Chinese Dragon Ball Z.

Second, there is starting to be (or always was) a "Chinese anime style" that is clearly derived from Japanese anime but also distinct from it. It's similar to the American anime or "Amerime" shown in TV series like Avatar, games like League of Legends and Overwatch. The best example of this style is the 2.5D mobile gacha games, where I think it began to distinguish itself from Japanese anime in the transition from traditional 2D to 2.5D.
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I would never think this was Japanese

Third, the wild success of this wave of Chinese animation - where as almost all previous attempts failed - is due to the emergence of new start-ups and unicorns in the Chinese entertainment industry, like Mihoyo, Papergames, Kuro, Hypergryph, Manjuu, and others, all led/founded by young CEOs and executives. It is importantly not a product of the dinosaur traditional animation industry in China that still dominates much of Chinese TV animation, and which are managed like state owned companies.

These observations once again high light the importance of start up culture & youth leadership to the future success of the Chinese entertainment & services economy.
 
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SlothmanAllen

Junior Member
Registered Member
Review for Black Myth Wukong are coming in. Seems to generating a solid reception. I look forward to playing it on my PC!

Game Information

Game Title: Black Myth: Wukong

Platforms:
  • PlayStation 5 (Aug 19, 2024)
  • PC (Aug 19, 2024)
Trailer:
Developer: Game Science

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Black Myth: Wukong is an incredibly engaging and entertaining action RPG in many ways. While the overarching narrative leaves a lot to be desired, and the technical and balance issues can be a hindrance, the game still provides an epic, unforgettable gameplay and cinematic experience that not many games can rival.


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Black Myth: Wukong is only a Soulslike in the way Stellar Blade is, and that’s to its credit. It lightly borrows elements from the subgenre but carves out a niche for itself by focusing on its key differences. Despite some performance issues and frustrating difficulty spikes, Black Myth: Wukong’s frenetic combat and emphasis on fluid movement make it feel unlike any of its other contemporaries.


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Black Myth: Wukong is one of the most impressive debuts in recent years. I don't remember a small company being able to deliver a project as solid, polished and with its own identity as this one. The Game Science team chose a source material full of meaning and importance, applied their passion and experience and transformed a literary classic into an addictive, well-constructed game with a unique identity. Despite problems in the world design, in the writing of some characters and in underutilized systems, the game will certainly please those who waited so many years to finally make their journey to the West and face the dazzling wonders of the mythical world of Chinese folklore.


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Four years since its initial reveal, Black Myth: Wukong is a great success. An engaging, cinematic story, a combat system with many options, and breathtakingly beautiful, this is one journey you won’t want to miss!


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I’d say that Black Myth: Wukong pretty much delivers on what it always promised: a gorgeous world where you get to battle crazy monsters and demons. It would be nice if there was a little more to do between the craziest monsters and demons, but if you want a game that will test you while giving you some nice scenery to look at, you’ll find it here.


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The game prominently showcases its distinctly Chinese story and visuals, and it nails them perfectly. The stunning action sequences that unfold within these beautiful scenes keep you constantly engaged, driving you relentlessly toward the next chapter, the next boss, the next item, or the next transformation—always eager for what’s coming next.


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Black Myth: Wukong is an absolute delight. Its gorgeous world, incredible enemy variety, and satisfying combat all come together to create an experience worthy of the Great Sage himself.
 

yungho

Junior Member
Registered Member
A recent discussion around Chinese vs. Japanese anime has made me realize a couple of things.

First, Chinese animation is already popular globally, but via video games, rather than TV/movie format. People waiting for the grand renaissance of Chinese animation in TV/movie format are missing the forest for the trees. Youths today watch short format videos on Tik Tok and play mobile games like Genshin Impact. You shouldn't be expecting Chinese Dragon Ball Z.

Second, there is starting to be (or always was) a "Chinese anime style" that is clearly derived from Japanese anime but also distinct from it. It's similar to the American anime or "Amerime" shown in TV series like Avatar, games like League of Legends and Overwatch. The best example of this style is the 2.5D mobile gacha games, where I think it began to distinguish itself from Japanese anime in the transition from traditional 2D to 2.5D.
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I would never think this was Japanese

Third, the wild success of this wave of Chinese animation - where as almost all previous attempts failed - is due to the emergence of new start-ups and unicorns in the Chinese entertainment industry, like Mihoyo, Papergames, Kuro, Hypergryph, Manjuu, and others, all led/founded by young CEOs and executives. It is importantly not a product of the dinosaur traditional animation industry in China that still dominates much of Chinese TV animation, and which are managed like state owned companies.

These observations once again high light the importance of start up culture & youth leadership to the future success of the Chinese entertainment & services economy.
To me "Chinese anime style" was always represented by works like Black Cat Detective, Nine Color Deer, Three Monks, etc.. by Shanghai Animation Film Studio. The floating-like movement and how color was used was distinct and left a strong impression on me as a kid. Shows like Hongmao and Lantu have elements of that style.

The most of the animation coming out now strongly traces its origin back to Japanese animation rather than the Chinese predecessors. It makes sense given how much the industry was inspired by Japan and leans on otaku culture. I do miss the classic style they used to make and show on TV though. Shows like Legend of Luo Xiaohei are more reminiscent of the classics.
 

Index

Junior Member
Registered Member
Review for Black Myth Wukong are coming in. Seems to generating a solid reception. I look forward to playing it on my PC!

Game Information

Game Title: Black Myth: Wukong

Platforms:
  • PlayStation 5 (Aug 19, 2024)
  • PC (Aug 19, 2024)
Trailer:
Developer: Game Science

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These the same people giving 10/10 to the likes of suicide squad kill the justice league?

I think if you like soulslikes then black myth will be amazing. Almost certainly not Elden ring levels, but somewhere between Lies of P and Elden ring, which is really high praise. Just guessing.
To me "Chinese anime style" was always represented by works like Black Cat Detective, Nine Color Deer, Three Monks, etc.. by Shanghai Animation Film Studio. The floating-like movement and how color was used was distinct and left a strong impression on me as a kid. Shows like Hongmao and Lantu have elements of that style.

The most of the animation coming out now strongly traces its origin back to Japanese animation rather than the Chinese predecessors. It makes sense given how much the industry was inspired by Japan and leans on otaku culture. I do miss the classic style they used to make and show on TV though. Shows like Legend of Luo Xiaohei are more reminiscent of the classics.
The anime style is expedient for expressing east Asian characters and environments. Which makes it a great ambassador for Chinese media, games, products etc. That is the most important purpose of such styles. In the long term, China should not move away from Japanese characteristics, but rather embrace that we are the same ethnicity and as such share interconnected fates.
 

yungho

Junior Member
Registered Member
These the same people giving 10/10 to the likes of suicide squad kill the justice league?

I think if you like soulslikes then black myth will be amazing. Almost certainly not Elden ring levels, but somewhere between Lies of P and Elden ring, which is really high praise. Just guessing.

The anime style is expedient for expressing east Asian characters and environments. Which makes it a great ambassador for Chinese media, games, products etc. That is the most important purpose of such styles. In the long term, China should not move away from Japanese characteristics, but rather embrace that we are the same ethnicity and as such share interconnected fates.
I think both can exist. It's like the classic Ghibli movies can exist alongside otaku targeted anime. We just haven't seen as many of the "classic style" animation lately. Though I do think the "classic style" is a better representation of Chinese culture/tastes.
 
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proelite

Junior Member
A metacritic around 80~85 for Black Myth Wukong is what i expected, Game science isn't and doesn't have the reputation like From software. So what are usually side notes for From software games is a usually negative point for other studios and games.

80-85 for a new devs first game, in combination with the first game being AAA is unprecedented in recent decade(s).

I don't remember the last time that happen. Historically, new studios don't make good AAA games.
 

OppositeDay

Senior Member
Registered Member
The anime style is expedient for expressing east Asian characters and environments. Which makes it a great ambassador for Chinese media, games, products etc. That is the most important purpose of such styles. In the long term, China should not move away from Japanese characteristics, but rather embrace that we are the same ethnicity and as such share interconnected fates.

Huh, no? Chinese and Japanese are absolutely not the same ethnicity. Stop this 以倭代华 nonsense.

Anime style animation are popular but definitely NOT the preferred style in China. There is no anime or anime-like films among the top 10 highest grossing animation in China. 4 of the Top 10 are Hollywood CG animation and the rest are Chinese CG animation. And no, CG animation have zero problem in representing Chinese people, culture or environment. Look at 长安三万里. Making it anime style will make it much worse and un-Chinese.
 
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