Chinese film, television, music

Hitomi

Junior Member
Registered Member
Why aren't there more FPS or MMOs based on the Japanese or Korean Wars? I would love to see a game where an Eighth Route soldier or guerilla fighter shot their way through hordes of Japanese soldiers. Or a strategy game recreating the Korean War where you can play the American campaign followed by the Chinese campaign. In the American campaign, you go from a desperate defense of Pusan to completely routing the NK army. The campaign ends with UN forces approaching the Yalu river and General MacArthur promising the soldiers that they'll be back home for Christmas. Then the Chinese campaign starts, and you push the Americans back all the way to the 38th parallel. The two factions even have vastly different battle doctrines, with the American side relying on air support and having lots of fire power, while the Chinese side starts with mostly light infantry and slowly builds up into an artillery force.
I think a Korean war FPS from the PVA perspective will be a good sell in China as long as the graphics, story and pricing are solid and isn't a buggy mess. Tacking on decent multiplayer gameplay would be nice but not should not be the main point.
 

Aniah

Senior Member
Registered Member
I wish Chinese AAA studios spent more effort on original gameplay and stories instead of endlessly rehashing the same old genres. In this respect, indie studios are way more innovative.

It occurred to me the other day that Eastern Exorcist was basically The Witcher in a Chinese setting and with 2D gameplay. The setting and atmosphere is just begging to be expanded into a vast open world like The Witcher.

Why aren't there more FPS or MMOs based on the Japanese or Korean Wars? I would love to see a game where an Eighth Route soldier or guerilla fighter shot their way through hordes of Japanese soldiers. Or a strategy game recreating the Korean War where you can play the American campaign followed by the Chinese campaign. In the American campaign, you go from a desperate defense of Pusan to completely routing the NK army. The campaign ends with UN forces approaching the Yalu river and General MacArthur promising the soldiers that they'll be back home for Christmas. Then the Chinese campaign starts, and you push the Americans back all the way to the 38th parallel. The two factions even have vastly different battle doctrines, with the American side relying on air support and having lots of fire power, while the Chinese side starts with mostly light infantry and slowly builds up into an artillery force.
I cannot speak for others but myself here but I love wuxia genre the most. I would love to see a wuxia genre set somewhere a bit into the future and be something like the star wars battlefront games or battlefield games but with wuxia setting. Things like heroes among regular military grunts would be amazing.

As for your recommendation, while interesting, it just doesn't interest me enough. I love that period and history but not in a video game form but that's just me.
 
D

Deleted member 23272

Guest
I was speaking more on the non-mobile side, specifically the PC community in China. It's already huge and ever-growing and big enough to make almost all game developers globally put the Chinese language into their games. Sources from Steam have shown that it's the fastest-growing demand and at one point early this year, surpassed English on Steam for a short period. Demand for a true Chinese AAA game has been going on for nearly a decade now and Tencent has tried before but from what I've heard, failed miserably and is still mocked by the gaming community to this day due to that. They then proceeded to do nothing on the AAA front since and this only made the community angrier. Having all this wealth and IPs which many could only dream of yet they themselves choose to hold not only themselves but also other Chinese indie creators from making a true AAA game since it wouldn't make them as much money as their mobile games are what's angering everyone in China.

There was a story a couple of years back not too long ago from the creators of the upcoming Chinese game, Black Myth Wukong. They were originally Tencent employees who joined because they wished to create a true Chinese AAA game. It wasn't just him but quite a few more. Who would've thought that when discussed, the higher-ups absolutely refused to make something like that because it wasn't as profitable as making LoL clones? This ended with the creators leaving and forming their own studio which later created the game we have today. But the worse to come out of this was that not only did Tencent threaten the studio but also threatened anyone who tried to join said the studio. Of course, hearing this the community was furious and demanded punishment.

Even the government came in and fined them for being useless and sitting on that large stash of cash instead of investing it into creating something non-mobile. Immediately after this incident, Tencent backed off and decided to invest a lot of money into all sorts of things including 2 new future AAA games. One is Honor of Kings World and the other (which is the game I'm most excited for) is Project to Jin Yong. Everything that came out of Tencent since then only proved they had the ability to create high-quality content on par with the West and Japan but chose not to. This is why I said competition is good (and government threats) since if they want to stay on top and keep that money, they better work hard.

As of now, in conclusion to Tencent, the shows they released are great and Honor of Kings World seems to look amazing. All I wish for is for Project to Jin Yong to turn out great as well. That and I hope NetEast also starts moving their ass or face some tea time with the CPC since people have already been complaining about them.
I think you're taking it a little too far thinking the government gives a damn about the quality of Tencent's games and that was the reason for the crackdown, when to make it short it was pure politics and part of Xi's ill conceived private sector crackdown but that's a conversation for another thread.

But back to your post, I appreciate you expanding on what I originally wrote, but as always companies are loyal to their balance sheets and that often decides how willing certain entities are to put out "quality products." You bring up Chinese gaming forums mocking Tencent and Netease, but let me remind you the internet often times is not reality. For every die hard Chinese gamer bemoaning that the domestic industry can't compete with Japan and USA, there are millions of other average joe Chinese who are more than happy wittling away time on Tencent's games after finishing schoolwork or in between work shifts. The latter has always been the core of Tencent's revenue and thus a reason for why they had little incentive to change. Really, its no different how in the West people say that FIFA is shit, but for millions of people who are not die hard gamers its the perfect game to play at pizza parties.

So yes, sometimes a big market could be a double edged sword. Which is why in a sense MHY's entry into the field was a godsend, because they're not only surpassing Netease and Tencent in revenue, but they're doing it churning out high quality titles that foreign audiences love. Tencent already has the money and this year their dramas have been killer, ie. if they're willing to put out quality to stay competitive they'll do it, so really best of luck to them and if they succeed China will be all the better for it.
 

Aniah

Senior Member
Registered Member
I think you're taking it a little too far thinking the government gives a damn about the quality of Tencent's games and that was the reason for the crackdown, when to make it short it was pure politics and part of Xi's ill conceived private sector crackdown but that's a conversation for another thread.

But back to your post, I appreciate you expanding on what I originally wrote, but as always companies are loyal to their balance sheets and that often decides how willing certain entities are to put out "quality products." You bring up Chinese gaming forums mocking Tencent and Netease, but let me remind you the internet often times is not reality. For every die hard Chinese gamer bemoaning that the domestic industry can't compete with Japan and USA, there are millions of other average joe Chinese who are more than happy wittling away time on Tencent's games after finishing schoolwork or in between work shifts. The latter has always been the core of Tencent's revenue and thus a reason for why they had little incentive to change. Really, its no different how in the West people say that FIFA is shit, but for millions of people who are not die hard gamers its the perfect game to play at pizza parties.

So yes, sometimes a big market could be a double edged sword. Which is why in a sense MHY's entry into the field was a godsend, because they're not only surpassing Netease and Tencent in revenue, but they're doing it churning out high quality titles that foreign audiences love. Tencent already has the money and this year their dramas have been killer, ie. if they're willing to put out quality to stay competitive they'll do it, so really best of luck to them and if they succeed China will be all the better for it.
When it comes to shows and TV series, I agree with you but my issue is that we need more companies to stay competitive and Tencent and NetEast shouldn't be China's main source of games. They have failed the people and government. My comment on Tencent still stands. For a very long time, they have been holding back China's gaming field by refusing to do something innovative and harassing others who tried to do otherwise.

There is no doubt that mobile games are still the largest revenue in the world and especially so in China but that doesn't mean AAA games that are either single-player or multiplayer aren't profitable. Look at how many AAA games surpass fifa, look at how successful the CoD series is, or R6 Siege, and PUBG. Look at how many people play Bethesda games or mil sims. Then look at the sheer size of the Chinese community that plays these games. This proves that there is a large community of people who are willing to spend on a true AAA game, something that Tencent and NetEast absolutely refuse to do till very recently and I believe the crackdown from the government and the complaints from the community helped do this. This is also why the government-sponsored China Hero Project was made.

The AAA community in China is now large enough that no one can ignore it and it will only continue to grow. Those who grew up in the early 2000s are already craving domestic AAAs and many of the younger generations already started to see mobile games as nothing more than low bars, something that can't hold a candle to the quality of a true AAA game. It's why you see so many indie companies in China making AAA games have been popping out consistently each passing year. Mobile won't go away but they won't be the only major player in China going forward.
 
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Deleted member 23272

Guest
This is also why the government-sponsored China Hero Project was made.
That initiative was created by Sony, the government could care less.

But I think we're getting off the beaten track, I'm not trying to debate or anything, all I did was make a point that in the beginning partly due to the technology being not up to par, but mostly due to the bulk of Chinese audiences being ordinary people who just want something fun to do after schoolwork or during their break time at work, Tencent and Netease were comfortable churning out low end mobile games. Afterall, business is business, and even if only Chinese people played games like Honor of Kings that weren't good, business was booming, regardless of how many die hard Chinese gamers on video centric internet forums wanted something better.

Then MHY started making AAA quality games and bam, flood gates opened and every Chinese company that subsisted off low quality mobile games realized they had to keep up and we likely will see more investment into AAA in the future, that's all I'm saying.
 

Aniah

Senior Member
Registered Member
That initiative was created by Sony, the government could care less.
I disagree on that front.
But I think we're getting off the beaten track, I'm not trying to debate or anything, all I did was make a point that in the beginning partly due to the technology being not up to par, but mostly due to the bulk of Chinese audiences being ordinary people who just want something fun to do after schoolwork or during their break time at work, Tencent and Netease were comfortable churning out low end mobile games. Afterall, business is business, and even if only Chinese people played games like Honor of Kings that weren't good, business was booming, regardless of how many die hard Chinese gamers on video centric internet forums wanted something better.

Then MHY started making AAA quality games and bam, flood gates opened and every Chinese company that subsisted off low quality mobile games realized they had to keep up and we likely will see more investment into AAA in the future, that's all I'm saying.
But I do agree with the rest of your statement. MHY is a blessing in this stale sector. If not for them everything would've taken forever to push through.
 

Mcsweeney

Junior Member
I know that they're outrageously profitable but I do wonder if there's a "gacha game bubble" that's about to pop due to the volume of them being released. When you think about how they operate, a player can't juggle more than a handful of gacha games at a time because they all share common features like daily quests and limited time events. There's only so much time in a day, and if you are playing too many gacha games at once, you can't help but fall behind and you either have to stop playing some or not play any new gacha games because you're already at capacity. This is in contrast to traditional games that you can play at your own pace and don't have to worry about keeping up with them daily.

I also dislike how the gacha system breaks immersion because the characters you pull are usually "fake copies" and the real character isn't canonically in your party and therefore has no meaningful story interactions as a result of being in your party (at least the ones I've played are like this).
 

supersnoop

Major
Registered Member
Lack of AAA games is not a Chinese industry phenomenon. Even major Western studios are very weary of investing in original AAA IP. I mean we have a second Call of Duty Modern Warfare 2.

Original content is expensive, the cost of creating a AAA title is now hundreds of millions (ignore the inflated figure from the headline)

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The selling price of a AAA title has been around 60 USD for the past 20 years, so we are left with craploads of micro transactions to make up for the cost.
 
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