Chinese Video/Computer Games

qrex

New Member
Registered Member

Some Americans think learning Chinese in schools is tantamount to brainwashing. They can easily link that to gaming. So you see here with the controversy over Black Myth Wukong a lot of these people standing up for Game Science are also promoting Republican narratives and some are shills you see beyond just computer game sites. Why? Because young straight white males are their recruiting grounds. This could easily be turned against you. Because this whole issue just got my attention recently, I don't know who's who in the gaming conversation. I just saw one guy on a YouTube gaming channel named RazorFist. He looks like he belongs to a failed Heavy Metal garage band. He doesn't want anyone buying Black Myth Wukong because it's from China and they're communist. He said he doesn't even consider Chinese as people. He perpetuated the propaganda of Republicans claiming China was behind DEI in the US. He just one guy for now but he's typical.

There was some controversy over the beta for Mecha Break where it was accused that talking about Trump was banned. Why in the hell are they talking about Trump in a computer game about Mechs? Sound like maybe the haters of Black Myth Wukong want their supporters in the US to turn on Chinese games because again like I said before US gamers are mostly straight white males. Which one was behind it? The left wing DEI supporters or the die hard white supremacist gamers?
The whole drama surrounding BMW is very funny to me because we've basically successfully reverse polarized right wing leaning audiences in the US to like a chinese game, if the SBI controversy did not manifest there would be alot more of these right wing retards clamoring on about how its communist propaganda or that buying it supports the CCP or something but they're hatred for game journalists and the woke left has overridden their original programming
 

Lethe

Captain
At this point can we conclude that Black Myth: Wukong is the J-20 equivalent in the Chinese video game industry?

It's a funny analogy but points to a real question as to the significance of this game. I haven't played it yet myself, and it could well be that my reading around the game has led me astray, but my impression is that Black Myth: Wukong is more significant in illuminating a path that China's games industry has previously left untravelled, rather than being a genuinely transcendent work of art in its own right. The vibe I get is that the game is in many respects very impressive, but also limited in scope, reflecting very real constraints. To be clear, that is by no means a criticism, most of my favourite games could be described in similar terms, but it speaks to the applicability of the "J-20" analogy. To put it another way, Black Myth: Wukong is significant not so much on its own terms as for demonstrating that Chinese developers can, given the budget and opportunity, create AAA-class single-player experiences, with the traditional "boxed product" monetisation to match, steeped in Chinese culture, and find critical and commercial success both within and beyond the Chinese market. Those are lessons that Game Science and other Chinese developers and publishers can use to guide their future projects.

I'm not sure that the world of video games was ever truly narrow and homogenous enough for one transformational title to shift the needle beyond the confines of its own genre in the manner that the J-20 analogy would seem to suggest. Even thinking back to the seminal titles of the mid-late 1990s where my own experiences and reliable memories begin, I think one would struggle to make the case for the influence of Half-Life beyond the FPS genre, or StarCraft beyond the RTS genre. But if those days ever did exist, I think they are long gone. At most you get more narrow technical, stylistic or design influences, such as the innumerable games that have taken Breath of the Wild as an aesthetic template.

The parallel that leaps out at me for Black Myth: Wukong and Game Science is with CD Projekt Red: games with high ambitions in technical, narrative and design terms that often fell short in the execution at launch, but were then subject to unusually extensive post-release support that progressively beat these rough gems into shape and earned the undying loyalty of their fans. As a certified woke leftist, I try to avoid most of the tiresome culture war nonsense that many here seem to revel in, but there are some interesting parallels in that regard too. The original Witcher game had a mechanic whereby sleeping with the game's female characters would award the player a card with artwork depicting them in a state of undress, creating (in the eyes of some critics) a "gotta catch 'em all!" mechanic that objectified the female characters in question. CDPR insisted that their intentions had been misunderstood, but what was unfortunate about that controversy is that is that overshadowed the game's otherwise commendable depiction of its female characters with diverse and interesting personalities, backstories, motivations, etc. Of course, in Witcher 2 the cards and their artwork were gone but the robust characterisation remained.
 
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FairAndUnbiased

Brigadier
Registered Member
The whole drama surrounding BMW is very funny to me because we've basically successfully reverse polarized right wing leaning audiences in the US to like a chinese game, if the SBI controversy did not manifest there would be alot more of these right wing retards clamoring on about how its communist propaganda or that buying it supports the CCP or something but they're hatred for game journalists and the woke left has overridden their original programming
masterful play to take the money of delusional rightwingers. no illusions. they are useful, for a time. but only useful, and only for a time.

they aren't your friends. never were, never will be.
 

siegecrossbow

General
Staff member
Super Moderator
masterful play to take the money of delusional rightwingers. no illusions. they are useful, for a time. but only useful, and only for a time.

they aren't your friends. never were, never will be.

They paid real money for the game didn’t they? A lot of Wumaos in China don’t endorse the politics of COD series but bought them and enjoyed them too. If you can project soft power, then they are useful.
 

FairAndUnbiased

Brigadier
Registered Member
They paid real money for the game didn’t they? A lot of Wumaos in China don’t endorse the politics of COD series but bought them and enjoyed them too. If you can project soft power, then they are useful.
yes they paid the price asked for the product sold. is that some kind of achievement? do they deserve a Friendship Medal for buying Black Myth Wukong or something?
 

AssassinsMace

Lieutenant General
The right-wing's hatred for DEI is more... for now. That's why China shouldn't be thinking of exploiting this for "soft power" gain. Just keep making good games from China and things will fall into place on their own. Look at the good word of mouth for Mecha Break. It doesn't need to have Chinese culture involved and people are recognizing it's coming from China.

I was watching a gamer discussion on YouTube last night where some of the personalities of note defending Black Myth Wukong were there and they were taking about how the "woke" left developers and their supporters were knocking the game spinning how it was only Chinese that were buying it. Did they use that spin to say World of Warcraft was a failure because so many Chinese that don't count were playing it helping to make it successful? That's the kind of stuff they were talking about. But the thing is the die-hard racist right-wingers in the gaming community and these leftist woke developer types here are thinking exactly alike right now showing their true nature in panic that they were wrong.
 

siegecrossbow

General
Staff member
Super Moderator
The right-wing's hatred for DEI is more... for now. That's why China shouldn't be thinking of exploiting this for "soft power" gain. Just keep making good games from China and things will fall into place on their own. Look at the good word of mouth for Mecha Break. It doesn't need to have Chinese culture involved and people are recognizing it's coming from China.

I was watching a gamer discussion on YouTube last night where some of the personalities of note defending Black Myth Wukong were there and they were taking about how the "woke" left developers and their supporters were knocking the game spinning how it was only Chinese that were buying it. Did they use that spin to say World of Warcraft was a failure because so many Chinese that don't count were playing it helping to make it successful? That's the kind of stuff they were talking about. But the thing is the die-hard racist right-wingers in the gaming community and these leftist woke developer types here are thinking exactly alike right now showing their true nature in panic that they were wrong.

If the Chinese can do that for a video game if they put some effort to it imagine what it could do to the hegemonic order.
 
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