Game Science CEO being a memelord again. He had this to say about winning GoTY:Black Myth: Wukong has won Game of the Year at the Golden Joystick Awards:
Honkai Star Rail drops two new trailers.
To sum it up:
Sunday now a playable character, Imaginary element on the parth of Harmony.
The resurrection of Ting Yun as Fugue, Fire element on the path of Nihility.
The Herta, her true form as a five star, no. 83 of the Genius Society and Emanator of Erudition.
The first Amphoreus character, Aglea, introducing a new playable path, Remembrance. Remembrance is all about Summoning.
The characters being featured are the versions of the 13 Flamechasers from Honkai Impact 3rd but living within the HSR universe, including Kevin Kaslana, and Elysia.
Who are the Flamechasers?
Heroes of the Previous Era.
And there was Elysia.
Almost all of them died, including Elysia.
But in the alternative timeline of Honkai Star Rail, their counterparts are still alive, just like Himeko and Luosha/Otto Apocalypse.
I doubt BM:W will win GOTY, but being nominated is credible to it and given the scale of its success it would've somewhat created waves if it was ignored.
I thought Shadow of the Erdtree was great, but I'm not a fan of DLCs/expansions being up for GOTY, even if it is one as comprehensive and large scale as SOTE.
i have no objection to DLC getting GOTY in principle. The problem with SoTE is it breaks no new ground, just more of the same only of worse quality. Exploration is both more tedious (due to overuse of verticality) and less rewarding. Boss fights are overtuned and less fun (Midra was the only top tier fight for me). Replacing evergoals with goals decreases dungeon variety. The ending is unfinished.
DLCs should only be GOTY if it improves on the base game, not when it's more of the same only worse.
I'm well aware WuKong's chances are steep and honestly for a Dev's first time AAA title, just being nominated is already a damn impressive achievement.Of the nominees, the only one I've played is Astro Bot, which was a wonderful experience but I'm not sure it has the scope, depth or... gravitas to take home a GOTY award. The disc release for Black Myth: Wukong is only a few weeks away so I'll be able to play that soon enough too.
Going purely off the vibes I've picked up from coverage of the various nominees, I wouldn't have thought that Wukong was a strong contender for GOTY despite its clear significance for the Chinese gaming industry. My guess would've been Metaphor: Refantazio, because I think there is small but significant, and in most cases justified, structural bias against remakes/reimaginings like Final Fantasy VII: Rebirth and expansions like Shadow of the Erdtree, and a perhaps less justified bias against smaller indie titles like Balatro.
Watching the coverage of the nominees (featuring Yahtzee Croshaw, formerly of Zero Punctuation fame) I was intrigued to find that they seem to think that Wukong is a realistic prospect for GOTY, albeit not because they think it's actually an amazing game. The argument against Metaphor as an awards candidate seems to be that it's a little too niche and takes too long to get going.
I think expansions or DLC should be viewed with skepticism when it comes to awards like this, but I wouldn't rule them out entirely. For DLC to be worthy of individual recognition, I think it's not enough to offer more of an already excellent game, or even for it to improve upon that game in a linear fashion (as Brood War does over StarCraft), rather I think that for a DLC to be truly memorable and deserving of individual recognition it should significantly evolve the formula from the base game in some form: delivering new gameplay or tonal/stylistic experiences, perhaps with narrative developments that recontextualize what the player has already experienced in the main game. Some examples of what I believe to be significant expansions in this vein are the Opposing Force expansion for Half-Life or Mooncrash for Prey (2017).
I recently finished Alan Wake 2 and the first chapter of its DLC content, Number One Fan. After all the tension and "psychological horror" of the main game, Number One Fan made me laugh on several occasions. One review described it as featuring "Princess Peach with a shotgun" which is a fantastic summation. It was a wonderful palate cleanser coming after the main game. It isn't nearly substantial enough to be worthy of consideration alongside the expansions discussed above, but it's an example of one of the pathways to creating a truly excellent expansion: in this case by delivering a radical tonal shift that nonetheless builds off the main game (it wouldn't be nearly as effective as a standalone piece of content).
And then of course you have "standalone expansions" like Far Cry 3: Blood Dragon which is a nice stylistic exercise, but one that is almost entirely unrelated to the original game.
Black Myth: Wukong has sold 22.3 million units worldwide on gaming platform Steam, data from game market information site VG Insight showed on Thursday. The site projected the game's gross revenue has hit $1.1 billion.
Game Science unveiled that the R&D cost of the game has crossed 300 million yuan ($41.38 million), according to Zhejiang Provincial Tax Service.
Liu Mengfei, a gaming industry observer at Beijing Normal University, projected conservatively that Black Myth: Wukong earned approximately 7 billion yuan in profits after adding sales on the PS5 and other gaming platforms, and deducting expenses such as publication, promotion and game engine revenue shares, which is a remarkable achievement.
Tencent did it again and people on reddit are already up in arms lmao.
Light of Motiram
The art direction is obviously inspired by the Horizon series, but truth be told, I'm actually more interested in this than the Horizon series.
It's free to play and is coming to PC / PS5 / Android / IOS. No release date for now.