Fromsoft games have their own janky feel when it comes to combat. One thing I really dislike is how horizontally swinging ultra greatswords seem too heavy for the protagonist to wield. See the Fire Knight's Greatsword from Shadow of the Erdtree, that light combo in comparison to the Zweihander's is just chef kiss.In terms of the combat, to be honest I don't notice anything too different from other similar action RPGs like Fromsoft ones.
The light attacks having their own combo chain is not too different from other games of the type, and landed heavy attacks feel pretty similarly satisfying to Souls, Elden Ring, or Sekiro or Bloodborne (or even more so, if it's a fully charged heavy).
You really ought to try the new generation Monster Hunter games. Every time I land a big hit with the heavy weapons, it's like a burst of feel good chemicals in the brain.
Imagine if we had an FOV slider for Fromsoft games. I would never use lock on again in melee.As for the camera against more mobile or flying bosses, lol that's part and parcel of this genre. I'd say this game is a bit better than even some more mature developers like what From has done -- there isn't anything as frustrating as fighting midir or phase 1 of nameless king in Dark Souls 3, or one of the Ancient Dragons like Sennesax in Elden Ring. Getting caught in a corner by Genichiro or Owl has similar if not worse camera jank as well.
In a way, learning the camera and positioning in the arena is as important to part of the combat flow as the combat, dodge and healing as anything.