China has the world’s largest industrial base (about 30% of the global total) and is one of the most advanced and most productive one in the world. That is why the Americans and the Europeans are constantly crying foul about Chinese industry because they can’t compete. Wages in Chinese manufacturing are nearing OECD levels. But the problem is that the population is so large that when you average everything out that the indicators in China are still far below those of the developed nations.The Economist has a useful comparison of GDP per capita, but also adjusted for cost differences and working hours.
The ranking looks like this:
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I wanted to look up China, so I found it.
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Western media make fun of the CCP when it claims China is still a developing country, but the data does give credence to the idea. Yes, eastern coastal cities are very shiny and beautiful. But the people living in the country are still quite poor, especially once you adjust for China's much longer working hours. That should support a higher growth rate going forward, given substantial distance to the frontier.
The government's media branch has always been strongly in favor for AAA development and going against microtransactions et al. While I can agree these are noble long term goals, moving too fast can cause disturbances.Chinese authorities have said they may revise newly drafted online gaming rules shortly after the planned restrictions caused major tech companies to lose billions of dollars.
State broadcaster CCTV reported on Saturday that the authorities have heard the “concerns and opinions raised by all parties”, adding that “the State Press and Publication Administration will study them carefully and further revise and improve them”, referring to the media regulator.
massive blow to the world’s biggest games market. Investors went into a tailspin, leading to as much as $80bn in market value being wiped off from China’s two biggest companies, industry leader Tencent Holdings and Netease.
According to the new rules, online games would be banned from giving players rewards if they log in every day, if they spend on a game for the first time, or if they spend several times on a game consecutively. All are common incentive mechanisms in online games.
CCTV reported that regulators may now change the wording of sections of the draft rules that limit the ability to encourage daily logins and wallet top-ups
You're not wrong, but I suspect there's also a mentality issue at play here. I read a lot of Indian media and everyone agrees that Indian railways are substantially underfunded, but that is because tickets have to be very cheap for the vast poor masses to afford them. Raising the ticket prices would allow for greater investments but many can't afford any other transportation option (except buses, which are also underutilised). The Indian middle classes are increasingly opting for a US-style bargain: cars in the city and airplanes for longer distance travel.This is what happens if you are a large developing country without high speed rail. The country already has a trade deficit but it has to import aircraft and more oil to satisfy mobility needs. All the money that would go to domestic tech and workers will now go to Arabs and Western aerospace.
Chinese authorities have said they may revise newly drafted online gaming rules shortly after the planned restrictions caused major tech companies to lose billions of dollars.
State broadcaster CCTV reported on Saturday that the authorities have heard the “concerns and opinions raised by all parties”, adding that “the State Press and Publication Administration will study them carefully and further revise and improve them”, referring to the media regulator.
massive blow to the world’s biggest games market. Investors went into a tailspin, leading to as much as $80bn in market value being wiped off from China’s two biggest companies, industry leader Tencent Holdings and Netease.
According to the new rules, online games would be banned from giving players rewards if they log in every day, if they spend on a game for the first time, or if they spend several times on a game consecutively. All are common incentive mechanisms in online games.
CCTV reported that regulators may now change the wording of sections of the draft rules that limit the ability to encourage daily logins and wallet top-ups
Just goes to show that there are idiot decision makers out of touch with how things really work in every government.