I would say that at this stage the proposed regulations are still in public consultation, and like it or not there are substantial amounts of money tied up in these ventures, and some of the companies are actually fairly successful overseas as a form of cultural export, so I could see the government being willing to see how things go.
However in the long run, video games that promote constant engagement, "games as a service," gacha and microtransactions are ultimately a drain on the video gaming industry, and for that industry transitioning to a more sustainable AAA and indie single purchase +/- reasonable DLC model would be better, but China's industry has yet to be populated by substantial numbers of mature developers.
Finding a balance between the more profitable (but less socially desirable) GaaS/gacha/microtransaction model, and transitioning to single purchase would be ideal. But internationally I also feel like the cat is out of the bag already, with the most successful and profitable games pursuing some form of the first model.