@solarz -- Just nuke them, send in infantry with tanks and you're golden.
Besides we'll be all good in that situation, cuz Terran are OP!!!!11!!
With zerglings and hydralisks, it's all about .50cal, AH-64, a-10, moab, carpet bomb, napalm, napalm, and napalm. fire for effect, and unlimited artillery barrages. ultralisks probably also means a-10, neutron bomb, BCN, and missouri's 16inch.
As for mutalisks, AAA, SAM, MANPADs, and even CIWS. guardians? even a foxbat can kill it
With zerglings and hydralisks, it's all about .50cal, AH-64, a-10, moab, carpet bomb, napalm, napalm, and napalm. fire for effect, and unlimited artillery barrages. ultralisks probably also means a-10, neutron bomb, BCN, and missouri's 16inch.
As for mutalisks, AAA, SAM, MANPADs, and even CIWS. guardians? even a foxbat can kill it
It would be interesting to see the kinds of adaptations modern military would have to make to face melee-oriented foes like zerglings. Keep in mind that a zergling can withstand several barrages of Terran Gauss rifles, which are probably as powerful as a modern machine gun. A swarm of zerglings will easily overrun anything less than a saturated defense line of machine guns and flame throwers.
Airstrikes would not be particularly effective against them either, as they can burrow, and ostensibly can hide from simple infra-red detection.
Air-to-Ground weapons like the A-10 Warthog might be effective against the ultralisk, but they are themselves vulnerable to mutalisks. Don't count on SAM to take out mutas: they are simply too fast and maneuverable, plus they emit only a fraction of the heat of an aircraft, making heat-locking night impossible. In the game, they are considered small creatures, and take only 50% damage from missile turrets.
And we haven't factored in lurkers, defilers, and queens yet.
I think modern military does have the weapons to take on the Zerg, but the main problem is whether humanity can out-supply them. The real danger of the zerg is that they can multiply at an exponential rate.
It would be interesting to see the kinds of adaptations modern military would have to make to face melee-oriented foes like zerglings. Keep in mind that a zergling can withstand several barrages of Terran Gauss rifles, which are probably as powerful as a modern machine gun. A swarm of zerglings will easily overrun anything less than a saturated defense line of machine guns and flame throwers.
Airstrikes would not be particularly effective against them either, as they can burrow, and ostensibly can hide from simple infra-red detection.
Air-to-Ground weapons like the A-10 Warthog might be effective against the ultralisk, but they are themselves vulnerable to mutalisks. Don't count on SAM to take out mutas: they are simply too fast and maneuverable, plus they emit only a fraction of the heat of an aircraft, making heat-locking night impossible. In the game, they are considered small creatures, and take only 50% damage from missile turrets.
And we haven't factored in lurkers, defilers, and queens yet.
I think modern military does have the weapons to take on the Zerg, but the main problem is whether humanity can out-supply them. The real danger of the zerg is that they can multiply at an exponential rate.
... What if we put lurkers into the mix? >:-D