It isn't like all of the aircraft's sensors, networking, BVR and VLO are packed behind the pilot.
Thus designers of the a2a plane considered that extra bit of rearward visibility with eyeballs important enough to bother...
J-35 is more multirole&smaller, and aerodynamics required a different form - thus another optimum point.
I never said that those capabilities were all physically packed behind the pilot.
I said, on J-20 they had a sufficiently large aircraft and an aircraft whose role meant that they were willing to give it that extra bit of rearward visibility -- but that extra bit of rearward visibility is not very useful in the scheme of the variety of capabilities a modern fighter aircraft needs for air combat.
For J-20 it is nice that they have that extra bit of rearward visibility, but it's one of the least important aspects of the aircraft.
Strictly speaking, there are relatively modern examples in that exact weight class flying.
But there are other ways - ancient ways, sure, but they still exist - like making transparent windows into the hood.
But why pursue transparent windows into the hood, when rearward visibility is not that useful to begin with, and when making it part of the rest of the dorsal fuselage means you can use that revised geometry as greater volume for other uses whether it be SWAP-C for avionics or for fuel?
That's the vision, sure. But there where vision meets reality we can't do it yet.
If you do that now - you'll simply leave pilot half-blind even when aircraft actually can see everything - you simply won't be able to display it in a digestible form. Put yourself into the fighter pilots' seat in a congested a2a scenario.
p.s. there is a good reason why RTS games really (foul word) at representing a2a combat.
5th generation aircraft (and modern fighter aircraft in general) are currently already doing this, and they've been doing this for years.
F-22 was the first aircraft that emphasized just what the future of highly networked air to air warfare could look like at a large scale, and F-35 continued that trend even more so. Fortunately for the PLAAF, J-20 seems to have placed significant focus on that domain as well.
Because even a highly networked and sensor integrated aerial force that is significantly degraded and imperfect, will still choose to engage enemies at extended ranges in BVR rather than trying to lure them into some sort of dogfight where they can make use of what little advantage that a slightly bit more rearward canopy visibility can offer.
All that will happen in a congested air to air environment is that sections of fighters will be tasked to deal with their own volumes of air space, but at the theater level they will have sections of fighter aircraft able to communicate with each other as to what the overall disposition in the theater is.
The RTS analogy is actually quite a good one for the way future air combat will go.
A "god's eye" of the theater battlefield is like having the entire map exposed to you, which you as the pilot can access as needed.
In practice of course, the ability of a single fighter or a section of fighters to carry out engagements will need them to monitor a much smaller volume of airspace during the engagement itself (much like how in a RTS during a decisive battle you are tend to flit between the active, relevant parts of the map only rather than looking at the entire map).
However, for all durations of the conflict, whether you are doing an active engagement, or ingressing or egressing, the ability to tap into the overall network and bring up with a section of friendly fighter aircraft hundreds of kilometers away are able to see, means that it improves your overall situational awareness and helps inform your own decision making and real time mission planning and real time development of tactics.
Games that seek to emulate air combat of the future, will be less like ace combat or even DCS -- and more like playing a full, complex real time strategy game in a cockpit with a large screen that just
happens to also be part of a game where you're in a stealth aircraft that can pull some Gs and go supersonic.
But pulling on the throttle and shooting missiles at the whites of your enemy's eyes and turning like a madman will all be unimportant -- and instead the game will teach you to tap into friendly assets, checking what's going on over there on the other side of the theater of battle 400km away, positioning yourself for efficient BVR kills, and passing on your own sensor data to allies on the other side of the theater, and selectively emitting your radar and active EW systems.
You won't be playing a traditional popular vision of a fighter pilot so much as a data/networking technician and tactician. And that's going to be great.
As air battles become more complex and large force vs large force air battles become much more messy, the importance of high end networking and network resilience is only going to increase by magnitudes.
There is no proper way to fully display that gods' view inside the cockpit of a maneuvering aircraft. At least, not yet.
Problems such as prospective of display, scale and direction come into the game. Thus when you're trying to display all this smart stuff on screen - you still need to do the same in the sphere around the pilot. The second task currently - and for foreseeable future - requires visuals.
Btw, strictly speaking, even overlays (augmented reality) reliant on turning your head are still nowhere near where they should be - F-35s' first gen helmet is a nice example of tech that promised mountains of gold.
Each fighter section will obviously have its own volume of the airspace with which they will be responsible for, and bring up the information and sensor feeds for their relevant volume when they are operating there. If the mission requires it, they will be able to bring up parts of the theater elsewhere.
(Note, the "god's eye" part I am not even referring to HMD or augmented reality. I'm just talking about sensor fusion, CeC and some slightly larger than normal displays. But this is something which even the F-22 with its four far smaller MFDs was able to do, let alone the large wide displays of F-35 and J-20)
No one is expecting a single fighter aircraft to manage and control the air engagements of an entire theater of battle.