plawolf
Lieutenant General
Submunitions also means you can pretty much give up the effort for a terminal interception.
Basically once the fleet location is discovered and tracked it is game over. Doesn't matter if it is not taken out in one shot because they can steadily degrade its capabilities with successive waves.
Not necessarily. Depends entirely on the altitude of separation.
If submunitions are release high up in the atmosphere, trying to intercept them because a fool's errand.
However, if they are only release a short distance from target, it's still perfectly possible to take out the primary weapon before it had a chance to replease it's payload.
What submunitions does is give you a far bigger margin for error and allow you to target much smaller targets, like escorts, with a high probability of causing significant damage.
Ideally you would want a layered attack. First wave with submunitions to soften up the enemy fleet's soft kill and hard kill defences, followed up swiftly with unity warhead AShBMs to deliver the heavy knock-out blow, followed by saturation conventional AShM strikes to mop up what's left.
Send in unarmed transports to drop life rafts and deploy search and rescue and hospital ships to the scene as an olive branch, with the right public statements (along the lines of, we are not your enemy, you forced our hand by attacking and we were forced to defend ourselves. Do you want to end this here and now or shall we go a few more rounds?) and news crew footage and put the other side in a tight spot, especially if they started the whole thing by attacking first.