Re: J-xx
The last statement is certainly wrong in my experience with video game AIs.
But so does humans. Computers are merely reflections of human intelligence. Any computer can deal with incomplete information using the same systems and methods as humans can. AI is merely coded human intelligence.
Computer can use fuzzy logic to determine decisions through incomplete information and uncertainty. Its really all a matter of programming.
I don't think so. As a matter of fact, a computer may be able to distinguish friend or foe much faster.
Whoever told you that needs to revise his understanding of AI.
Pathfinding is a serious problem with AIs, though I have seen them improve even in games. But on the air, that is not a problem by any means.
By "environment" I don't mean the just the ground, but rather all the space around the fighter, including the ground, but also objects on the ground and in the air. Enemy fighters and missiles in particular. A video-game AI has 100% accurate information,
The last statement is certainly wrong in my experience with video game AIs.
a real-life robot has incomplete information. Incomplete information is very very hard for computers to deal with.
But so does humans. Computers are merely reflections of human intelligence. Any computer can deal with incomplete information using the same systems and methods as humans can. AI is merely coded human intelligence.
But people can make good decisions even in the presence of uncertainty (at least in spatial navigation - humans are very bad at some other areas of uncertainty, but this we do extremely well).
Computer can use fuzzy logic to determine decisions through incomplete information and uncertainty. Its really all a matter of programming.
Certainly. And human operators can interpret the information from an IRST. The computer has serious problems understanding the data.
I don't think so. As a matter of fact, a computer may be able to distinguish friend or foe much faster.
Yes and no. It can combine the information, but it can't interpret the information nearly as well. Especially because the reliability of the information will depend very much on the situation.
Whoever told you that needs to revise his understanding of AI.
Where this stuff works today it's always in controlled environments where you can make a lot of assumptions about what sort of inputs the sensors will get. Even in the DARPA contest, the trees always look like trees and random objects don't move into the scene. Those robots would have serious problems if you started wandering around the desert in a tree costume. Actually, just wandering around in their field of view at all would probably confuse them. In battle the enemy will deliberately try to confuse you.
... Ami.
Pathfinding is a serious problem with AIs, though I have seen them improve even in games. But on the air, that is not a problem by any means.