To be honest, the graphics of this game was never what made me pay attention to it.
For me, it always ranked as :
1. Combat
2. Art direction
a distant 3: Graphical fidelity
A couple of my all timers are Sekiro and Bloodborne, neither of which had immense graphical fidelity for their era, but their combat remains unmatched to this day and with coherent and fairly inspired art direction, so Black Myth ticks those right boxes for me.
The graphical fidelity is just a bonus on top, and frankly it seems even without the top end graphical settings, it still looks very impressive.
Use of advanced graphical technologies, high-end assets, etc. are only part of makes for a compelling visual presentation, it's the art design that typically does the heavy lifting in that regard. And of course the visual presentation is only the lesser part of what makes for a compelling
game. Immortals of Aveum is a recent example of a game using high-end graphical technologies that nonetheless does not look particularly attractive, while there are any number of games that have tremendous visual appeal despite lacking advanced graphical technologies, driven by strong art design. I recently started a replay of
Dishonored which even in 2012 was never a graphical tour de force, but the art design and worldbuilding still shine through as strongly as ever.
Technology is only a small part of the story, but it is nonetheless
part of the story. I'm not even much of a gamer these days (though I am looking forward to
Astro Bot on PS5 next month), but I do enjoy looking at the technology of games and appreciate those that push the boundaries, which is why I've been following Digital Foundry for longer than I can remember. Gameplay is king, but a strong visual presentation attracts eyeballs and start conversations. For me it is the visual and thematic (i.e.
Journey to the West) presentation of
Black Myth: Wukong that has piqued my interest, with the technologies employed being part of the former aspect. Thinking back,
Cyberpunk 2077 was similar: that game's visual and thematic presentation won me over despite my having little interest in some key aspects of its design (i.e. all the fiddly RPG bits). For the many others like yourself who are more naturally inclined to these kinds of Souls-like and Souls-adjacent games in the first place, the mix of pull factors may very reasonably be different. In any case I don't have a high-end gaming PC and so will be hoping for a strong showing on PS5.