Chinese Video/Computer Games

Index

Junior Member
Registered Member
Old farts are retiring or dying, pretty much.
The old farts were actually far more dangerous because they made real entertainment products that were great, which would then outcompete China's produce, especially in the era where US was still no1 economy and could invest more.

Say what you want about US government, but in 1 era, they had entertainers that made products that were genuinely good, which is why they were so dangerous, because they always had a pro American propaganda slant as well.

But now that those guys are dead and their failsons and faildaughters have taken over, they are only pushing soulless garbage, propaganda with no entertainment value, which is straight up a godsend for China.

Concord, Assassins creed: modern Okinawan experience, kill the Justice League etc. will be such easy opponents for new Chinese games to bust down, despite most of those taking a fraction of the budget.
 

siegecrossbow

General
Staff member
Super Moderator
I like that they portrayed Sun Wukong in what looks like Lu Bu style armour with the pheasant headdress:
I wonder, was that pheasant headdress popular in the Han and Tang Dynasties?

Nope. The illustration of characters of ROTK are based on Song era clothing. Armor and headgear during the Eastern Han dynasty look more like this.

1724078772426.jpeg
 

Eventine

Junior Member
Registered Member
ZZZ is wild, it's wonder it got past the censorship one the mainland.
Censors were burned a while back when they targeted the whole gacha genre for its predatory practices; the official responsible for it had to resign because of public and corporate push back, if I recall correctly.

That none of the central leadership put their feet down indicates, at the minimum, that they're wary of rocking the boat when China's economy is under attack by the West. Anything that makes a lot of money is probably just getting a free pass, right now.

Censorship in China is a cycle. Every once in a while, a couple of elders find something they don't like, whip up a storm, and there's a crack down. Then it gradually relaxes until the next cycle.
 

jiajia99

Junior Member
Registered Member
Zhu Yuan and Jane Doe are primarily responsible for that income, those that understand, will get it.
Well you can’t deny that the marketing for Zhu yuan is simply on another level. The advertising and the trailer:



I mean nothing from Japan can possibility compared to that in terms of marketing and presentation, especially in recent years and that revenue alone could literally be used to fund a game in Japan (I mean 90+ million guys in its opening month is not something to look down on).
Japan simply has lost the innovative edge against China and nothing will get that back as of now given how Japans is now in the process of being corrupted by the whole DEI bullshit. China has an opportunity of a life time to completely displace the Japanese hold on game making supremacy, so what not take the opportunity to show the world what China is made of while pointing out Japans surrender to stupidity as a form of free marketing, I mean it is doing wonders for Black myth Wukong (now those stupid wokesters thought they won the hearts and mind of the gaming world through jamming political memes into gaming that no body likes is truly beyond me)
 

Lethe

Captain

"You see all this awesome full-ray tracing stuff I've been showing off? Unless you have a 4080 or higher, turn that shit off." :oops:

The water caustics and volumetrics look amazing. It's always great to see games push the boundaries of technology. Hopefully the developers can keep working on the rough edges.

Early in the video Alex talks about the game using an older version of Unreal Engine 5 that doesn't support Nanite geometry on foliage, and a corresponding decision not to use Virtual Shadow Maps owing to performance cost in the context of lots of non-Nanite geometry. Is it at all feasible that those features could be added post-release, or are those compromises basically baked into the project at this point?

These kinds of Souls-adjacent games aren't really my thing, but the heavy use of Chinese literature/mythology is intriguing.
 

proelite

Junior Member
"You see all this awesome full-ray tracing stuff I've been showing off? Unless you have a 4080 or higher, turn that shit off." :oops:

The water caustics and volumetrics look amazing. It's always great to see games push the boundaries of technology. Hopefully the developers can keep working on the rough edges.

Early in the video Alex talks about the game using an older version of Unreal Engine 5 that doesn't support Nanite geometry on foliage, and a corresponding decision not to use Virtual Shadow Maps owing to performance cost in the context of lots of non-Nanite geometry. Is it at all feasible that those features could be added post-release, or are those compromises basically baked into the project at this point?
Should be quick to add with an upgrade to using the later UE5 versions. There aren't any asset changes.
 
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