The PS5 disc release of Black Myth: Wukong is only a few days away now, but to be honest I'm disappointed that the game's rendering modes on the system haven't been revised these last few months to allow for more consistent performance, let alone enhanced for PS5 Pro. I know that Game Science recently hinted that additional content for the game might be inbound, but some disclosure on the technical side would be appreciated also. Even if the disclosure is that no further revisions are planned and the current state of the game on PS5/Pro is as good as it's going to get, that's better than leaving folks wondering.
New patch for
Black Myth: Wukong on PS5 revises rendering modes for both the base system and PS5 Pro and implements PSSR on the latter.
Quality Mode has been revised to offer consistent 30fps rather than uncapped 33-35 fps with inconsistent frame pacing.
Balanced Mode, when used in conjunction with a 120Hz display, now offers a consistent 40fps rather than 45fps with inconsistent frame pacing, though the latter is still in place for users on 60Hz displays.
On PS5 Pro, PSSR is implemented in Quality and Balanced Modes.
Performance Mode still uses AMD FSR 3 frame generation out of spec to achieve 60fps. Given that the game is reportedly GPU limited, one would've thought that PS5 Pro could achieve 60fps without frame generation using the original PS5 Balanced Mode settings, freeing the game from the additional input latency associated with frame generation, but for whatever reason such a solution has not been implemented.
Nonetheless, the revisions that have been made appear to be clear improvements and are most welcome. The best way to experience the game on PS5 would now seem to be the 40fps Balanced Mode on a 120Hz display.
Unfortunately, though I have a 4K OLED TV with a 120Hz panel and fantastic image quality, it is an older model with HDMI 2.0 only and so cannot receive a 4K/120Hz signal (or implement VRR, irrelevant in this case) and so cannot take advantage of the new 40fps mode. Still, the Quality mode is better than it used to be too, so I'll probably stick with that.