Chinese Video/Computer Games

jiajia99

Junior Member
Registered Member
Did you see the new Witcher 4 trailer? Looks pretty good. CDPR looks to be delivering another GOTY contender as long as it doesn't release the same year as GTA 6. I was hoping they would drop new info on Cyberpunk 2 but oh well.
That game is already buried under a new controversy right now due to allegations of woke and not following book canon. So whether the gaming community at large will like this I don’t know. This will provide further opportunities for Chinese games but western games in general will always be under scrutiny due to the fear of more DEI and woke being slipped into any game they came get their hands on to spread ‘the message’. If you like woke and the American messaging, you might be ok but many including myself are getting quite sick of this nonsense and hope that China and the like can make more of a scene to show how’s things are supposed to be done
 

Aniah

Senior Member
Registered Member
That game is already buried under a new controversy right now due to allegations of woke and not following book canon. So whether the gaming community at large will like this I don’t know. This will provide further opportunities for Chinese games but western games in general will always be under scrutiny due to the fear of more DEI and woke being slipped into any game they came get their hands on to spread ‘the message’. If you like woke and the American messaging, you might be ok but many including myself are getting quite sick of this nonsense and hope that China and the like can make more of a scene to show how’s things are supposed to be done
I've heard about it, but it's still to be seen. I was pretty optimistic since they've said they've moved their DLC team to work on the sequel. Let's hope they can rein in their devs and tell them to do their jobs instead of being a nuisance online.

Cyberpunk was a 6/10 for me. Outside the beautiful world and story, everything else felt a bit shallow. The combat was flashy but wasn't very fun, and the lack of player choice and world events also lessened the experience. For how much effort they put into trying to make it feel immersive, it kinda shattered that illusion once you've realized every is pretty static. It also sucked how much of the original content and vision got removed from the final product due to time constraints.

The Phantom Liberty DLC though was an 8/10. I thoroughly enjoyed the story and more focused section of the game. My original complaints still stay but to a much lesser extent. Knowing the DLC team is working on the sequel keeps me at least optimistic until the gameplay is revealed. It was leaked from last year that they would be fixing all my complaints including adding the cut content from CP2077 into the sequel. That's pretty exciting if true.
 
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jiajia99

Junior Member
Registered Member
I've heard about it, but it's still to be seen. I was pretty optimistic since they've said they've moved their DLC team to work on the sequel. Let's hope they can rein in their devs and tell them to do their jobs instead of being a nuisance online.

Cyberpunk was a 6/10 for me. Outside the beautiful world and story, everything else felt a bit shallow. The combat was flashy but wasn't very fun, and the lack of player choice and world events also lessened the experience. For how much effort they put into trying to make it feel immersive, it kinda shattered that illusion once you've realized every is pretty static. It also sucked how much of the original content and vision got removed from the final product due to time constraints.

The Phantom Liberty DLC though was an 8/10. I thoroughly enjoyed the story and more focused section of the game. My original complaints still stay but to a much lesser extent. Knowing the DLC team is working on the sequel keeps me at least optimistic until the gameplay is revealed. It was leaked from last year that they would be fixing all my complaints including adding the cut content from CP2077 into the sequel. That's pretty exciting if true.
Oh well, they ultimately created a game that needed fixing in the end. Not something I like very much since most western games these they are released in a form where they always need a bit patch to fix only some of the problems but never fully. I am still waiting on ‘Where winds meet’ and ‘Mecha break’ but for me, western gaming is now dead since nothing I saw today has perked my interest. Even Japanese games as a whole has started to turn me off quite a bit as well due to how little of a risk they are willing to take
 

Aniah

Senior Member
Registered Member
Oh well, they ultimately created a game that needed fixing in the end. Not something I like very much since most western games these they are released in a form where they always need a bit patch to fix only some of the problems but never fully. I am still waiting on ‘Where winds meet’ and ‘Mecha break’ but for me, western gaming is now dead since nothing I saw today has perked my interest. Even Japanese games as a whole has started to turn me off quite a bit as well due to how little of a risk they are willing to take
Lmao, just realized you were talking about Witcher 4 and not Cyberpunk regarding the drama. Didn't hit me till I was talking with a Witcher fan and he explained it more to me. Kinda interested in how they will handle the lore for this change. Funnily enough, a similar drama is happening with their Cyberpunk dev team as well (devs attacking gamers / woke shenanigans).
 

Lethe

Captain
Did you see the new Witcher 4 trailer? Looks pretty good. CDPR looks to be delivering another GOTY contender as long as it doesn't release the same year as GTA 6. I was hoping they would drop new info on Cyberpunk 2 but oh well.

I'm sure it'll be fantastic, but the trailer basically just serves to introduce the idea of Ciri as the main player character, about which I have no strong feelings one way or the other. We already knew that Witcher 4 was in development and that it is (unfortunately) being developed using Unreal Engine 5. CDPR's track record is pretty consistent at this point: they shoot for the moon, get halfway there by release date, then spend the next 12-18 months patching the game to bring it progressively closer to that original vision. It's difficult to be too critical of that cycle when the spectrum of their output ranges from compelling-but-flawed through to excellent through to phenomenal, but still.... it's a ways away. I'm mostly a console gamer these days (I played the first two Witcher games on PC back in 2008/2011 respectively, but CP2077 and now Witcher 3 on PS5) and I wouldn't be at all surprised if Witcher 4 runs as poorly on PS5 as CP2077 did on PS4.
 
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jiajia99

Junior Member
Registered Member
Lmao, just realized you were talking about Witcher 4 and not Cyberpunk regarding the drama. Didn't hit me till I was talking with a Witcher fan and he explained it more to me. Kinda interested in how they will handle the lore for this change. Funnily enough, a similar drama is happening with their Cyberpunk dev team as well (devs attacking gamers / woke shenanigans).
Yeah, sucks doesn’t it when people bastardize the lore and assume that going woke will fix everything. As if the failures of Concorde, dustbourne and now kill the justice league hasn’t taught them that going woke means going broke. In attempting for force ideology on the world, the world ends up pushing back and it’s now Chinas chance to save the world from this stupid bullshit. Don’t rely on the Japanese devs for this, they are basically pussies right now
 

Lethe

Captain
The PS5 disc release of Black Myth: Wukong is only a few days away now, but to be honest I'm disappointed that the game's rendering modes on the system haven't been revised these last few months to allow for more consistent performance, let alone enhanced for PS5 Pro. I know that Game Science recently hinted that additional content for the game might be inbound, but some disclosure on the technical side would be appreciated also. Even if the disclosure is that no further revisions are planned and the current state of the game on PS5/Pro is as good as it's going to get, that's better than leaving folks wondering.

New patch for Black Myth: Wukong on PS5 revises rendering modes for both the base system and PS5 Pro and implements PSSR on the latter.

Quality Mode has been revised to offer consistent 30fps rather than uncapped 33-35 fps with inconsistent frame pacing.

Balanced Mode, when used in conjunction with a 120Hz display, now offers a consistent 40fps rather than 45fps with inconsistent frame pacing, though the latter is still in place for users on 60Hz displays.

On PS5 Pro, PSSR is implemented in Quality and Balanced Modes.

Performance Mode still uses AMD FSR 3 frame generation out of spec to achieve 60fps. Given that the game is reportedly GPU limited, one would've thought that PS5 Pro could achieve 60fps without frame generation using the original PS5 Balanced Mode settings, freeing the game from the additional input latency associated with frame generation, but for whatever reason such a solution has not been implemented.

Nonetheless, the revisions that have been made appear to be clear improvements and are most welcome. The best way to experience the game on PS5 would now seem to be the 40fps Balanced Mode on a 120Hz display.

Unfortunately, though I have a 4K OLED TV with a 120Hz panel and fantastic image quality, it is an older model with HDMI 2.0 only and so cannot receive a 4K/120Hz signal (or implement VRR, irrelevant in this case) and so cannot take advantage of the new 40fps mode. Still, the Quality mode is better than it used to be too, so I'll probably stick with that.
 
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vincent

Grumpy Old Man
Staff member
Moderator - World Affairs
New patch for Black Myth: Wukong on PS5 revises rendering modes for both the base system and PS5 Pro and implements PSSR on the latter.

Quality Mode has been revised to offer consistent 30fps rather than uncapped 33-35 fps with inconsistent frame pacing.

Balanced Mode, when used in conjunction with a 120Hz display, now offers a consistent 40fps rather than 45fps with inconsistent frame pacing, though the latter is still in place for users on 60Hz displays.

On PS5 Pro, PSSR is implemented in Quality and Balanced Modes.

Performance Mode still uses AMD FSR 3 frame generation out of spec to achieve 60fps. Given that the game is reportedly GPU limited, one would've thought that PS5 Pro could achieve 60fps without frame generation using the original PS5 Balanced Mode settings, freeing the game from the additional input latency associated with frame generation, but for whatever reason such a solution has not been implemented.

Nonetheless, the revisions that have been made appear to be clear improvements and are most welcome. The best way to experience the game on PS5 would now seem to be the 40fps Balanced Mode on a 120Hz display.

Unfortunately, though I have a 4K OLED TV with a 120Hz panel and fantastic image quality, it is an older model with HDMI 2.0 only and so cannot receive a 4K/120Hz signal (or implement VRR, irrelevant in this case) and so cannot take advantage of the new 40fps mode. Still, the Quality mode is better than it used to be too, so I'll probably stick with that.
One important skill to use is right before an enemy attacks you, hit him with a light attack first, then a heavy attack when he is about to attack you. You are invulnerable during that attack.

Edit: forgot to add you only get the vulnerability if you have at least one focus point (the bottom right corner)
 
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