My personal opinion is that we are still in the learning stage.
The commercialization process of animation in our country is very slow, and social cognition has always remained "only suitable for preschool children.". Once children enter school, they must stay away from these "childish things".
The older generation has a pathological hostility towards this new type of entertainment, so don't expect them to have any development in the new era.
Don't even think about it, these conservative things have no resistance against Japan's mature and powerful industrial strength.
Therefore, China's ACG industry can be said to be struggling to learn from scratch. The prerequisite for discovering your own style is to first survive and learn them.
I personally miss the artistic style of our country during the past.
This is one example:
View attachment 125929
However, this style is destined to be costly and difficult to commercialize.
seems like you are illiterate or you just do this deliberately. or you are poorly illinformed despite living in Global era.
you completely ignore
@FairAndUnbiased post. he explained really well about Manhua industry in regards with Manga.
There's a noticeable aesthetic difference between manhua and manga. There is a huge between cpop and jpop.
Jpop is basically 1970s-1980s American music in Japanese language. This is unsurprising since Johnny Kitagawa basically imported US pop music to Japan as the founder of Jpop. They use very modern (well, 1980s) techniques and splash a ton of English words to try and appear more "international". To my knowledge there are 0 jpop songs in classical Japanese. There are classical Japanese songs, but they're not pop. Classical Japanese is a dead language.
Cpop is a huge category but
anime style Cpop is classical Chinese music in an anime skin. In general, anime style Cpop has become associated with classical language lyrics. Classical Chinese is a living language in no small part due to manhua and dongman - living in the sense that new literary works are
still being produced in it.
Just a few examples:
So the origins and message could not be more different. Jpop is fundamentally a US dominated music format that looks to foreign sources for inspiration, Cpop is fundamentally a classical Chinese music format that looks internally for inspiration.
BTW getting into animation was the best decision Chinese studios made. Koreans failed to promote their animation industry with domestic IP and instead allowed them to be back office slaves for Disney and Netflix. Now you have the destruction of K dramas inside Korea itself since Netflix has taken over.
even a staunch China critics praising the ''Manuha'' increasing popularity..
TOKYO -- The animation industry is undergoing seismic changes as works from Chinese studios have caught the eye of Netflix and other streaming platforms. The shift has not gone unnoticed by Japanese animation studios, who have virtually dominated the global market in recent years but are now scrambling to deal with serious competition.
Chinese studios "have been improving over the past few years and are now able to create original content," says Shizuka Kurosaki, a producer at Aniplex, a Tokyo-based anime planning and production company of Sony Group.
A Chinese anime series titled "The Founder of Diabolism" has become a global hit, amassing more than 11 billion views worldwide. Especially popular with women, the series topped the chart on MyAnimeList, a global anime and manga social networking site.
Anime studios in China, which in the past have mainly produced works outsourced by Japanese makers, are starting to release original products, gaining a large fan base in China and even in Japan.
The popularity of Chinese and other countries' anime may be due in part to mastery of three-dimensional computer graphics (CG), allowing studios to quickly create lifelike characters and realistic backgrounds.
Much Japanese anime uses 2D celluloid pictures, in which character movements are painstakingly created by hand, though the use of CG is also prevalent in Japan. "The Founder of Diabolism" resembles a 2D production but includes many scenes that employ 3D, according to industry insiders. "Chinese studios are superior [to Japanese] in certain ways in terms of background art and 3D technology," Kurosaki said.
In the global anime sector, 3D computer graphics are now mainstream, as exemplified by U.S.-based Pixar Animation Studios, which released 3D computer-animated movies such as "Toy Story" in the mid-1990s and more recently "Frozen."
"Arcane" took over top place on Netflix, dethroning the long-running "Squid Game." (Image courtesy of Netflix)
In China, 3D CG has developed due partly to the abundance of subcontractors that work on Japanese games, anime and other digital content. Many Chinese internet giants such as Tencent have invested large sums in the anime sector, helping drive production of high-quality, original content.
Big U.S. studios like Walt Disney, Pixar and their Japanese peers have lost a bit of their luster and are no longer kings of anime due to Netflix and other global streaming service platforms, which have disrupted the industry by allowing lesser-known players to compete.
Netflix's "Arcane" stormed the internet over the winter and has since displaced "Squid Game" as the service's most-watched anime. In addition, League of Legends, a popular multiplayer online battle game developed by Riot Games, a Tencent-backed U.S. game developer, has been made into an anime series.
Netflix and other streaming services are disrupting the traditional anime business model by delivering content online. © Reuters
Japanese anime producers are getting the hint.
"Dragon Ball" and many other Japanese 2D anime remain popular, due to the genre having developed its own culture and becoming "sustainable as a business in the domestic market with a population of more than 100 million," said an executive at a Japanese anime company.
But as Japan's population declines -- and with it, the domestic market -- its anime sector is being forced to maintain the popularity of its 2D creations while offering new products for a changing global audience.
That does not mean Japanese anime is in imminent danger. Streaming services are trying to keep the industry pumping out more content.
Studio Ghibli's theatrical version of "Earwig and the Witch" is the Japanese producer's first 3D CG movie and has been streamed by Netflix since November 2021.
Walt Disney's streaming service Disney+ has been showing since September 2021 "Visions," the animated anthology of the movie "Star Wars," produced by its Lucasfilm unit in cooperation with Japanese anime studios such as Kamikaze Douga and Geno Studios.
"Earwig and the Witch," released by Studio Ghibli, is the Japanese anime producer's first 3D CG movie and is being streamed on Netflix.
Moreover, Netflix opened an Anime Creators' Base in Tokyo last fall to provide a space where animators, designers and others get together to create conceptual art of planned content before scripting anime scenarios. The project is supported by Netflix designers. "We will continue investing big on big anime," said Netflix chief producer Taiki Sakurai.
But unlike Chinese anime studios, which seem to be awash in cash and crews, their Japanese counterparts are facing an industrywide shortage of talent and funds. "Although CG producers have increased from the past, top talent rarely enters the anime sector," said an executive at a major Japanese anime production company. In short, Japanese CG producers are looking for more lucrative jobs in the business sector rather than in anime.
Industry watchers are wondering how far cash-rich streaming services will dig into their pockets to help support anime producers in Japan and elsewhere.
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Dongbuzhou, Jiangsu become Anime hub ..
i have seen you in ''PLA Strategy in a Taiwan Contingency'' thread. they literally owned you with facts and statistics.. and now you are bragging about dead Japanese industrial might. its ridiculous to see a mainlander behave like this. wake up we are in 2024.. Japan has become the part of history..