Re: PLAN Type 052 Class Destroyer
planning the battle explicitly with intention to combine gun rounds with ashms is purely a range game. does one want to get close to 80-100 km from the enemy? (not 120 km because one wants multiple rounds on target effect or doesnt want to use a few times more ships than the enemy while upkeeping 120 km range)
why wouldnt ranges be 200-300 km? if attacking ship has a vague idea where enmy is - missile is shot half blindly, then ranges will be less as the missile will spend a lot of its range searching for exact position of enemy ship. but in the same situation the gun rounds wont be fired at all as one cant rely on vague location of the enemy.
if attacking ship knows exactly where target is and wants multiple direction threats the missile's ranges will be cut by 30-40 km, enough so the missiles cross the horizon to the target 90 degrees from original point of origin . of course, if one insists on 180 degree deviation the missiles ranges will be cut further, by perhaps 80 km or more.
that still leaves the likes of yj62, jsm, brahmos etc with ranges of 200 or more. even yj83 should be able to do 150-200 km if its reported ranges are true.
but of course, sometimes missiles' whole ingress routes are full of zigzags. those can drop the ranges considerbly, even half them. but why do attackers use such routes? because other senors, not just the target, are possibly in play, and they want their missiles to reach the target undetected. in the same manner, a ship that wants to attack with its gun would also need to sneak around to approach the target. but we're talking about a ship. much slower, much easier to find. it just doesn't make sense even to try to sneak with a ship like that. either the situation allows for fairly straight approach, which enables the missiles to use their almost full ranges, or the situation calls for extreme caution which puts any ship that approaches the target in danger.
plus no one commented on ship borne helicopters. those are a mainstay of today's warfare. when there are are no airplanes around, helicopters reign. and theres a reason why burkes are regularly equipped with penguin missiles for their helos, why jsm is being integrated with helicopters and why china developed z9d with its missiles. and all those can potentially increase reach of a ship to 400 or more km.
anti-ship missile will run out really fast against a well defended fleet and likely not to have done much damage.
only if we're talking about ship versus fleet situation. a fleet could perhaps defend against a saturation attack.
if we're talking about a ship versus ship - today's ships are more likely to kill each otehr with missiles than defend themselves. if we're talking about fleet versus fleet -its the same thing. total number of missiles being higher than total defense capability of fleet per one ship. as only one ship will get saturated at a time. and fleet defenders wont even sail close enough to each other to overlap all of their systems. ciws wont overalp for sure, possibly even some short ranged missiles.
at the same time, that fleet will make short work of a lone attacking ship with gun support. it doesnt matter if its fleet versus same fleet with guns. the fleet that waits until it gets in range to use guns as well will lose. its extra time given to other fleet to manouver its assets, extra time to try several attack runs (with helos for example) and the missile attack of *same fleet versus same fleet* won't really fail.
yes, there is always the possibility that misssile fleet will at one point run out of missiles, after say 3 destroyed ships, and the sole remaining missile/gun ship will get a chance to shoot. but at that point - it will have to go through combined defense of all opposing ships. IF it has enough expensive guided shells - it might even succeed. but i hope its clear at what sort of lengths one has to go to get to a situation where missile/gun combo has an advantage. in practical real world situations such opportunities may simply not present themselves.
i will repeat myself for a third time - having such option as guided antiship gun rounds is great. if its there, i'd want it for my ships. but its not something to rely on in high threat or symmetrical threat enviroments. its best used as cheaper way to take care of lesser threats.