I found this game on Steam. It looks promising. Tags say it is both Single Player and PVP.
Description:
A grand strategy game that focuses on events across Eurasia during the Ming Dynasty of China. Featuring robust and detailed simulation. Lead your army in a real-time 1:1 scaled RTS battle against your enemy. Manage thousands of regional markets and shape your empire to your will.
Looks like a Chinese version of Total War but more detailed.
Disclaimer, the store page was made back in May of 2022. The last update was in November 2024. It may continue to take forever to come out.
Warhammer 40k is starting to catch on pretty big in China now. Stellaris is also extremely popular in China and any other Paradox Games.A thought on the Chinese gaming industry outside of action games.
In the West, genres like turn-based strategy games, tactical RPGs (e.g. Baldur's Gate, Wizardry. etc.), and real-time strategy games, all mainly descend from table top games.
Warcraft and Starcraft, for example came from the line of Warhammer/Warhammer 40k when Blizzard could not acquire the license.
Everyone knows that Wizardry, Might and Magic, Baldur's Gate, and similar RPGs were derived from Dungeons and Dragons, but in fact the same was true of roguelike genre; they also came from the same line, but took a different path to eventually evolve into Diablo, Path of Exile, etc.
Consequently, from a gameplay perspective, the development of table top games into the broad strategy/tactical genre of video games was an organic evolution taking place over decades. But table top games had an even earlier predecessor - war gaming, which had been popular in the West as early as the 1900s.
Viewed in this way, the entire RPG, turn-based strategy, and real-time strategy genres in Western gaming ultimately came from hobby war gaming, with tradition dating back centuries.
It should perhaps not be surprising, in this respect, that the modern Chinese gaming industry have had a hard time with organic evolution in these genres. People ask, why isn't China big in these genres, and the answer is perhaps - because China didn't have the same table top tradition to draw on. Indeed, East Asia as a whole lacks such a tradition, which is one reason why Japanese RPGs all derive from the same Dragon Quest / Final Fantasy line ultimately traced back to Wizardry, which was of course, a variation of Dungeons and Dragons.
It's probably too late for it, but has there been any attempt in China at developing its own war gaming / table top gaming tradition?
Warhammer 40k is starting to catch on pretty big in China now. Stellaris is also extremely popular in China and any other Paradox Games.
Give it some time, it will naturally grow. Genshin didn't hit the market till 2020 and Black Myth Wukong only came out by the end of 2024. Phantom Blade Zero devs have said they would have almost completely canceled the game if it weren't for the existence of Black Myth Wukong trailers giving them motivation. Genshin and BM:W were the seeds that planted interest in making high-quality games.
The Bustling World will probably be another game that will spark interest in isomeric games which can potentially branch off to RTS and other strategy games.
Gamalytic has a wonderful breakdown of Steam players by region. Stellaris (and Civilization VI!) is more Chinese than American these days:
So, there will be more competition in this space, which is great. Having said that, I'm hoping we can see something other than costume drama/weeb aesthetics.
Here's a new cool animation, I seriously hope someone is secretly making a domestic Fallout-style game right now. The world needs more of these types of games. There are only 2 developers who make these types of games: Obsidian and Bethesda.