plawolf
Lieutenant General
TBH, I think the whole zombie scene needs a good shake up, as its all getting a little samey and stale for me.
One of the core fundamental requirements, as it were, for a zombie apocalypse to happen is that things go south so quickly that society is overwhelmed before we figure out how to counter the living undead.
However, the more popular the zombie genre becomes, the less likely that would happen, as everyone and his dog should now know to "shoot it in the head" to stop zombies, so you shouldn't have to keep enduring scenes were police and army units panic and collapse like a bunch of newbie chumps after shooting a few rounds into bodies to little effect.
For a zombie apocalypse to happen in a world with zombie fiction, the writer should be smarter.
If I was to write or direct a new zombie book/film/TV series, I would work with the growing popularity of the zombie genre, rather than keep trying to pretend no one in my fictional world ever saw a zombie film before. Thus, rather than the unknown speeding the collapse, I would design it such that when a "real" zombie apocalypse occurs, it is people's preconceptions that prove to be mankind's downfall.
The zombie virus in my world would be airborne as well as being spreadable via more "conventional" ways, but have a fairly short lifespan outside of a host, and concentrated in the host's brain.
Thus, if you shoot my zombies in the head, yes, you take them down, but you also expose yourself and others around the dead zombie to the infection. So everyone thinking they are part of Rick's crew who goes around shooting/stabbing/bashing zombies in the head like a boss is actually help spread the infection.
I would also make my zombies "upgradable", in effect, the host dies after infection, and something else inhibit his/her body. This something else starts off basic and primitive, barely able to control its host's body, is driven only by hunger and is essentially unthinking.
However, as time passes and the infection spends more time inside the host. it starts to be able to assimilate more complex memory engrams and develop more advanced cognitive as well as achieve better motor controls.
So you start off with your "walking dead" kind of slow shuffling zombies, but they gradually evolve into "world war z"/"28 days later" style fast zombies, and then ultimately move to "I am Legend" semi-cognitive zombies able to plan ahead and start to organise themselves.
It would be set up like an evolutionary arms race, as soon as humans think they have the measure of the zombies, the zombies adapt, and as the zombies adapt and "evolve", it forces the human survivors to also adapt and change their strategies.
One of the core fundamental requirements, as it were, for a zombie apocalypse to happen is that things go south so quickly that society is overwhelmed before we figure out how to counter the living undead.
However, the more popular the zombie genre becomes, the less likely that would happen, as everyone and his dog should now know to "shoot it in the head" to stop zombies, so you shouldn't have to keep enduring scenes were police and army units panic and collapse like a bunch of newbie chumps after shooting a few rounds into bodies to little effect.
For a zombie apocalypse to happen in a world with zombie fiction, the writer should be smarter.
If I was to write or direct a new zombie book/film/TV series, I would work with the growing popularity of the zombie genre, rather than keep trying to pretend no one in my fictional world ever saw a zombie film before. Thus, rather than the unknown speeding the collapse, I would design it such that when a "real" zombie apocalypse occurs, it is people's preconceptions that prove to be mankind's downfall.
The zombie virus in my world would be airborne as well as being spreadable via more "conventional" ways, but have a fairly short lifespan outside of a host, and concentrated in the host's brain.
Thus, if you shoot my zombies in the head, yes, you take them down, but you also expose yourself and others around the dead zombie to the infection. So everyone thinking they are part of Rick's crew who goes around shooting/stabbing/bashing zombies in the head like a boss is actually help spread the infection.
I would also make my zombies "upgradable", in effect, the host dies after infection, and something else inhibit his/her body. This something else starts off basic and primitive, barely able to control its host's body, is driven only by hunger and is essentially unthinking.
However, as time passes and the infection spends more time inside the host. it starts to be able to assimilate more complex memory engrams and develop more advanced cognitive as well as achieve better motor controls.
So you start off with your "walking dead" kind of slow shuffling zombies, but they gradually evolve into "world war z"/"28 days later" style fast zombies, and then ultimately move to "I am Legend" semi-cognitive zombies able to plan ahead and start to organise themselves.
It would be set up like an evolutionary arms race, as soon as humans think they have the measure of the zombies, the zombies adapt, and as the zombies adapt and "evolve", it forces the human survivors to also adapt and change their strategies.
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