"Can".
1930s were full of decisive maneuvers by great navies (famously, RN in mediterranean, some of more crazy fleet problems in US; japanese preparations). Everything was to be solved in a great decisive battle; cruisers "torpedoed" whole battle divisions, destroyers performed daring charges, everyone was having fun for public money. Until it wasn't.
Very early in mediterranean war,
Pakistani J-10CWarspite gets effective gunnery in july 1940 on Cesare off Calabria, showing that long range gunfire is potentially effective. Italians get bloodied, lose couple dozen men, disengage.
There's effectively no further battleship gunnery duels on theater till the very end of the war. Italians carefully chose their engagements, don't let their heavy units to stray out at night (especially after losing whole heavy cruiser division to it), and throw submarines and planes at problems. It isn't like sides are absolutely protective of their heavy units: they still seek out each other. Just carefully and with 90 considerations. Until conditions for Great Decisive Engagement are met, however, sides throw planes and stuff at each other.
And as we know, whole war gets decided by attritable planes, submarines and light forces. Mathematically, and many years later.
After few encounters here and there(germans play really boldly despite Spee, and for a while get away with it), in 1941 Bismarck destroys Hood in few minutes of gunfire. Couple days later, gets lost itself, completely irreplaceable. Then naval war will continue for 4 more years, as neither brits really want to end up on the receiving end, nor germans want to lose their units decisively. They eventually will get Sharnhortst to re-learn the lesson, but it'll take years of careful in-and-out under attritable bombers, submarines and special forces.
Pacific war is even more striking, but such a short summary for it is just impossible. I think you know how it went on without me anyway.
If something is so dangerous as to result in doubts and qualm, it is the very definition of indecisiveness.
Machine gun is one hell of effective and decisive weapon, killing rows of attacking infantry with just a couple of men. But it results in a stalemate - even with absolutely replaceable ww1 men.
Even at Chinese peacetime speed - you can't sustain decisive campaign, losing a dozen planes per day, for long. You can do it for one campaign, sure - but so can your opponent, and what comes next? Even more, what to do when, say, american aircraft production is mostly out of interference reach, but Shenyang, Xi'an and Chengdu are disruptable. What to do when force regeneration may not in fact reach desired speeds?
Next comes throwing things that can be produced, thrown out at will, and production of which can not be disrupted. Planes use comes down to a replenishable tempo. This doesn't mean they can't be used - it's just that modern aircraft production tempo is more like ww2 light surface vessel production (corvettes, frigates/DEs, submarines, destroyers at most). You can risk them, but you try not to lose more than you get. Gambling is done by reckless nations, who are certain that they don't have production capacity to play longer and safer. Sometimes with great success - but overall, all decisive gamblers historically failed.
But experience, again, says otherwise. Sides just don't get into ranges where they can't survive.
And again - Indopakistani brawl was anything but decisive. Exactly because only one side even tried to commit, failed, and then both went to throw things at each other. It didn't lose nowhere near enough airframes to have operational impact - it isn't WW2 carrier battle where sides don't retreat, attack regardless of circumstances, and pilots are taught to treat themselves as disposables.
Because it doesn't really matter whether they live or not, what matters is whether carrier does. If it will - someone maybe will pick you up. If it won't - even if you bail into sea, sharks will still get their meal.
But this is a rare historical exception.
This isn't numbers game. There is saturation point, when sensory/killchain network is dense enough to force enough costs on risk takers. After that saturation point, everything else turns into force deployment game - move them closer/further to reach desired loss rate.
Attempts to pursue advantage in this case all turn into gambles - i.e. attacker first
commits to taking heavy losses, which
maybe will bring heavier rewards.
And every bad attempt gets immediate political/internal pushback.
If there is any hope for decisiveness - it's really that new generation of planes will
break information environment, making it inefficient enough to decisively collapse it
without taking unacceptable risks. Which is in essense commiting to USAF(aka strongest air force in the world), together with
parasitic partner air forces(all from rich and technologically developed nations, with clue on what's going on) being absolutely paralized for years to come. This is just unlikely.
What's more likely, however, is when great sides miss shift, like it happened in 1940 in Ardennes - because learning from Spain and Khalkin Gol was beyond
true powers and best armed forces. After that, irony wasn't even in what happened in France. Irony was that it happened again, a whole year later, in exact same disastrous manner, against weak Japan(Khalkin Gol again), in Malaya. Because someone was too white to learn.
TLDR: i don't think ubiqutous information space is anything good for decisiveness, unless there is a reliable way to collapse it down, or there's a way to make long range weapons ineffective.
Long range engagement in transparent battlefield are an epytome of indecisiveness. Not because they're ineffective - but because when they are, sides move out even further, and dug in.
The way to break stalemate is already emerging - and it's emerging "underneath" advanced fighters, mostly because the task isn't seen as knightly enough. But it doesn't matter fi it's knightly or not - as both high and low air can bring effects of air superiority. At best. they cancel out each other. In most cases, low air appears to be the priority one, because for all its weakness(coming from relative novelty), it brings effects cheaper.