Game of Hoi2: Gollevainen vs. Ender Viggin ...and all related to this game

Vytautas

Junior Member
40 divisons in the south/Ukranian front
My front :D
We managed to just encircle 25 Russian divisions.
My plan :D
or it was All Vyautas fault
Indeed it was.Next time play more defensive.You lose organisation by youre countless counterattacks and archieve nothing.Also if youre attacking dont advance too far and always keep your flanks covered.You lost those 25 divs mainly because you had youre flanks covered by only 1 division (atleast from my side).
 

Gollevainen

Colonel
VIP Professional
Registered Member
Indeed it was.Next time play more defensive.You lose organisation by youre countless counterattacks and archieve nothing.Also if youre attacking dont advance too far and always keep your flanks covered.You lost those 25 divs mainly because you had youre flanks covered by only 1 division (atleast from my side).

well i did cover these faults in my answer...Guess i should have needed co-comander to my south also:D
 

Ender Wiggin

Junior Member
That's why in armies there's what we call a Heiarchy(sp?) , by delegating tasks one is able to probly command a large army elsewise it gets too unwieldy.

Likewise, to a certain degree allowing the Germans deep into your territory IS a good thing, in WWII the Germans got so far so fast that it got to the point where they were too exhausted to defend themselves from the Russian winter offencive, an offencive which the Germans never fully recovered.

The war turned into a protracted war of attrition too fast for you, it got to the point where I could use experiance and better commanders that for as long as you kept your troops too concentrated I could always for 1 for 1 defeat your troops.

However I realize I/we made some collasol mistakes, Vytautus nearly lost an HQ and some 6 division before. I didn't reasearch some fo the TC techs, I also never had time to fully work on upgrades, I had 39' infantry and 39' Motorized divisions.

Next time I say we play all as allied nations with the Axis AI controlled and see how well we can work together. (within historical accuracy)

Also, I think for next game we should all install the DAIM mod, it drastically improves the AI cuz' damnit when I enter Berlin I wanna feel like I earned it.

Download it here:
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Next, also to install this without having to change the version of the original Hoi2 if you have the space you can COPY the Hoi2 original directory into another folder say "DAIM Hearts of Iron 2" and install daim INTO that directory, hopefully you'll have the HD space.

(Oh and no one be France)
 
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Gollevainen

Colonel
VIP Professional
Registered Member
Ok...But still I blame the fact that i didnt had any clue of youir troop strnegths...it related to most of my mistakes and the fact that i couldnt do any long term plannign...

but i see if I can download this...
 

Vytautas

Junior Member
(Oh and no one be France)
As a matter of fact it is possible to win as france.You just have to extend the maginot line to the british chanel and then the german panzers wont be able to pass.Also when Germany attacks poland we can attack Germany over the siegfried line.This wouldnt be ahistorical.
 

Ender Wiggin

Junior Member
Actually the reason why the French/British couldn't attack the siegfried line was because the Germans won so fast in Poland that the Anglo-Franco alliance hadn't enough time to mobilize yet.

But the thing is I want the war to draw out past 1941 so thus I want France to lose.

Also, a rule just occured to me, only take over the control of a "minor" power, don't take over the military of a "major" power, for example, if Britain don't take control of france or Poland.

Also, I did have a game where I had the farsight to build up the siegfried line which is only level 3 forts. if level 8 the usual garrison placed can do whatever it wants and the Brits and French wouldn't be able to do anything.

Now the Maginot line has 4 province to extend over, that is 20 IC and possible the bulk of your 1936-1940 time to build until 1938 advance construction tech.

Also thats 20 IC, with a country with only a around 40-60 for most of the game until war time you probly won't have 20 IC to waste on forts.

But in either case, the powers I think we should be would be USA, UK, SSSR, Nationalist China (until I can figure out why I can't get another china's troops as ComChi).

If we could get a game going where we could get 5 people then instead of being USSR I'ld be Germany. But if we have 4 or less I'll be USSR. We should have a USA/UK.

Also Gollevainen, a big part of Hoi2 that comes with practice is choosing the right techs, I almost never go down the strategic bomber path for one, and sometimes I dont go down the naval doctrines.

Also try to research stuff that is only 1 year ahead with as many of those "boxes" in your tech team lighted up since each one is a bonus to your tech research.

What should be concentrated on, is Industrial research (for IC bonus) construction (to unlock the assembly lines), the computer techs such as encyption/decryption encyption makes it harder for your enemy to figure out how many troops you have, decryption makes it easier to break the enemy codes and figure out how many troops THEY have.

Also they're a penalty if you research techs that are too far away, for example don't research 1940 tech if its only 1937 if they'res a 1938/37 tech availiable. you get more done this way.
 
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Gollevainen

Colonel
VIP Professional
Registered Member
Im planning to go on to my parents flat in next weekend so i wont be able to play in then...But guess i need to practice bit more before the next game:D :D


Also Gollevainen, a big part of Hoi2 that comes with practice is choosing the right techs, I almost never go down the strategic bomber path for one, and sometimes I dont go down the naval doctrines.

Also try to research stuff that is only 1 year ahead with as many of those "boxes" in your tech team lighted up since each one is a bonus to your tech research.

What should be concentrated on, is Industrial research (for IC bonus) construction (to unlock the assembly lines), the computer techs such as encyption/decryption encyption makes it harder for your enemy to figure out how many troops you have, decryption makes it easier to break the enemy codes and figure out how many troops THEY have.

Also they're a penalty if you research techs that are too far away, for example don't research 1940 tech if its only 1937 if they'res a 1938/37 tech availiable. you get more done this way


yeah, these are the parts that I handle most insufficent sofar...Im more conserded to deploy rigth kind of troops into rigth positions and to get the troops I feel rigth in the shortest possiple way...In practice it propaply cost me most
 

Ender Wiggin

Junior Member
Well remember these:

Tanks and Motorized divisions travel fastest on terrain with high infastructure.

Motorized tend to slow down in lower inf provinces.

Mech are good for all terrain.

The higher the organization the better chance you have of winning.

If the strength of troops gets to be too low the division will be annililated.

try to deploy troops somewhat behind the lines in areas that need the troops so that they have time to organize.

Tanks own.

Try to prepare in deph if possible, I avoided your large concentrations of troops by keeping weaker formations somewhat infront by about a territory.

Brigades, artilly or Armoured car brigades for Infantry allow them to be alot tougher.

tanks always try to put Tanker hunter, engineers, or self propelled artillery. They wont get slowed down and they'll have a bigger punch.

I organize my troops in corps of 3's.

3 Panzer Divizions under a Lt. General is a Corps.

3 Infantry divisions

3 Motorized divisions

all in 3's.

Infantry you can probly get away with in 6/8's under a Major General.

Planes can be organized in 4's.

Aircraft require too much explanation I suggest look around the Hoi2 forums in
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for a in dpeh explaination.
 

Gollevainen

Colonel
VIP Professional
Registered Member
Tanks and Motorized divisions travel fastest on terrain with high infastructure

Hmmm does the winter/wheater affect on any manner, to the movment? Also, who the supply system works in this game? In real life, Germans lost basicly from the lack of decent support by the overhelming supply distances....

I organize my troops in corps of 3's.

but about the organisation, Does the game allow you to organise these 'corps' into armyes, so that there would be a commander for this bigger echelon as well as retaining the corps commanders? And armyes to front or army groups?

I mean In least my 'comon' sense sees two key factor for military succses, the rigth type of force concentration and good reserve (or at least thats what I've learn) ...so basicly what I tryed to do was to get as big as possiple units in the choce points to surpass you by their sheer strength, but trying to keep also a formidaple reserves in near by of each 'fronts' that envolped into the game...thougth As i wasent able to say nothing of your troops I failed to exploid my succses in rigth manner. I easilly ignored that your flanking provinces migth contain strong troops to surround me after my counter attacks and that what they did...
 

Ender Wiggin

Junior Member
Gollevainen said:
Hmmm does the winter/wheater affect on any manner, to the movment? Also, who the supply system works in this game? In real life, Germans lost basicly from the lack of decent support by the overhelming supply distances....



but about the organisation, Does the game allow you to organise these 'corps' into armyes, so that there would be a commander for this bigger echelon as well as retaining the corps commanders? And armyes to front or army groups?

I mean In least my 'comon' sense sees two key factor for military succses, the rigth type of force concentration and good reserve (or at least thats what I've learn) ...so basicly what I tryed to do was to get as big as possiple units in the choce points to surpass you by their sheer strength, but trying to keep also a formidaple reserves in near by of each 'fronts' that envolped into the game...thougth As i wasent able to say nothing of your troops I failed to exploid my succses in rigth manner. I easilly ignored that your flanking provinces migth contain strong troops to surround me after my counter attacks and that what they did...

well you can "organize" say 30 divisions in a province into 10 corps of 3 and all say under the command of lt generals.

However if you can promote one of them to field Marshall then in a battle your troops will get a bonus if under the command of a field marshall, otherwise there's a penalty for having too many lt generals.

But to promote a general costs experiance, at a point promotion may not be worth it, since a field marshall with no skill points may not be as good as a Major general with 4 skill points.

the difference between corps and army is slight, one is just bigger its an "army" with some 6+ divisions I think but its only an aestetic value.
 
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