Chinese Video/Computer Games

AssassinsMace

Lieutenant General
Speaking about moving onto other things, there is another Chinese wuxia game in development. Looks promising, so I do hope that it also follows in the footsteps of BM:W for delivering on the hype.

Yes that one is interesting. Being a film guy, I wondered how you can bring Wuxia combat to the modern era. Personally I was never a fan of wire work. Stuff like Crouching Tiger Hidden Dragon was too romanticized like it was a dance on the rooftops. I know Chinese can be a stickler for such things so I don't know if they would accept it in a more harder form.
 

tankphobia

Senior Member
Registered Member
Yes that one is interesting. Being a film guy, I wondered how you can bring Wuxia combat to the modern era. Personally I was never a fan of wire work. Stuff like Crouching Tiger Hidden Dragon was too romanticized like it was a dance on the rooftops. I know Chinese can be a stickler for such things so I don't know if they would accept it in a more harder form.
Games like Sifu seems suitable way to bring a more grounded style of combat from the wuxia genre, it's surprisingly Chinese despite being made by a bunch of white dudes.

Alternatively I would not mind a dynasty warriors style game that is NOT set in the 3 kingdoms period and made in China.
 

siegecrossbow

General
Staff member
Super Moderator
Games like Sifu seems suitable way to bring a more grounded style of combat from the wuxia genre, it's surprisingly Chinese despite being made by a bunch of white dudes.

Alternatively I would not mind a dynasty warriors style game that is NOT set in the 3 kingdoms period and made in China.

Three Kingdoms is literally done to death. I want Game Science to do an adaptation of Hark Tsui’s movie version of the Proud, Smiling Wanderer as a giant FU to Sweet Baby Inc and their fellow cucks. Why you may ask?

Imagine if the primary strong transgender antagonist looks like this than a literal mound with feet.

1724886725649.jpeg
 

tankphobia

Senior Member
Registered Member
Three Kingdoms is literally done to death. I want Game Science to do an adaptation of Hark Tsui’s movie version of the Proud, Smiling Wanderer as a giant FU to Sweet Baby Inc and their fellow cucks. Why you may ask?

Imagine if the primary strong transgender antagonist looks like this than a literal mound with feet.

View attachment 134887
To be fair, journey to the west is up there with most repetitive Chinese media along with 3 kingdoms, yet people can't seem to get enough of it. The good thing about wuxia genre is that there tends to be many strong female leads that aren't just damsel in distress/born royalty, makes for a good story without shoehorning.
 

siegecrossbow

General
Staff member
Super Moderator
To be fair, journey to the west is up there with most repetitive Chinese media along with 3 kingdoms, yet people can't seem to get enough of it. The good thing about wuxia genre is that there tends to be many strong female leads that aren't just damsel in distress/born royalty, makes for a good story without shoehorning.

Who said anything about female leads.

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Temstar

Brigadier
Registered Member
The historical Xuanzang didn't have the Monkey King to protect him. He traveled all the way to India by himself, learned Sanskrit, brought back 657 volumes Buddhist texts and spent the rest of his life translating them into Chinese.

Meanwhile, his disciple Bianji was screwing the Tang Princess Gaoyang.
Historically Xuanzang was expressly forbidden by emperor Li Shimin from leaving the country, so he snuck out on his own and pretended his trip was officially sanctioned on the way. First thing he did when he got back was to apologise to the emperor. Fortunately for him the emperor saw the benefits in the knowledge he gained about the western regions from the trip and didn't punish him. Li Shimin would pester Xuanzang every now and then to ask about what he saw on his trip for use in diplomatic and geopolitical context that eventually Xuanzang got so annoyed he decided to write a book called "Records of the Western Regions" so the emperor can just read it instead of come bothering him each time. That book then became the basis for Journey to the West.

I think in both the 1986 TV series and even more so in the original novel you couldn't really just say Sanzang was deadweight on the team. He's depicted as very good at dealing with regular people, it's really just the yaoguai that he makes bad judgement on, mostly because he doesn't have experience with the supernatural.

For example when dealing with Elder Jinchi, Wukong asked him why was he so reluctant to show off his fancy kasaya and Sanzang quietly told him:

古人有云:‘珍奇玩好之物,不可使见贪婪奸伪之人。’倘若一经入目,必动其心;既动其心,必生其计。汝是个畏祸的,索之而必应其求,可也;不然,则殒身灭命,皆起于此,事不小矣。
Or basically don't show off your fancy stuff to greedy people, soon as they see it they will think about it and try to acquire it, it will only lead to trouble for you.

So as soon as Sanzang saw Jinchi's age, his mannerism and his fancy tea set he immediately figured out what kind of person he is.
 

siegecrossbow

General
Staff member
Super Moderator
Historically Xuanzang was expressly forbidden by emperor Li Shimin from leaving the country, so he snuck out on his own and pretended his trip was officially sanctioned on the way. First thing he did when he got back was to apologise to the emperor. Fortunately for him the emperor saw the benefits in the knowledge he gained about the western regions from the trip and didn't punish him. Li Shimin would pester Xuanzang every now and then to ask about what he saw on his trip for use in diplomatic and geopolitical context that eventually Xuanzang got so annoyed he decided to write a book called "Records of the Western Regions" so the emperor can just read it instead of come bothering him each time. That book then became the basis for Journey to the West.

I think in both the 1986 TV series and even more so in the original novel you couldn't really just say Sanzang was deadweight on the team. He's depicted as very good at dealing with regular people, it's really just the yaoguai that he makes bad judgement on, mostly because he doesn't have experience with the supernatural.

For example when dealing with Elder Jinchi, Wukong asked him why was he so reluctant to show off his fancy kasaya and Sanzang quietly told him:


Or basically don't show off your fancy stuff to greedy people, soon as they see it they will think about it and try to acquire it, it will only lead to trouble for you.

So as soon as Sanzang saw Jinchi's age, his mannerism and his fancy tea set he immediately figured out what kind of person he is.
So, pretty much the average non-technical manager.
 

Blitzo

Lieutenant General
Staff member
Super Moderator
Registered Member
If we could channel the horny energies of gamers into science, we would have FTL travel by now.

It's less about that and more that I think this forum shouldn't be so undignified in having it expressed here at all.
What everyone does in their own time privately is another matter.


Disclaimer: I stopped playing video/computer games quite a while ago, so my views/assumptions might be outdated, but here goes.

"I feel like it would be more dignified if everyone would talk more about the merits of the game rather than touting it as a sign of cultural superiority or comparative cultural competition."

That's a bit like saying, "I feel like it would be more dignified if everyone would talk more about the technical merits of Pan Zhanle winning Olympics gold in the 100m freestyle in a vacuum, completely divorced from the cultural/geopolitical aspects of the matter." China is the first country in literally hundreds of years to pose a credible full-spectrum threat to Occidental hegemony. BM:WK's storyline, mythology, setting, cultural references, etc. are unabashedly Chinese. I don't think the success of BM:WK, especially among Chinese gamers, can or should be discussed without at least a passing nod to that issue. Which brings me to the next point:

A passing nod is entirely reasonable.
I don't think some of the posts in the previous pages to what I wrote is necessarily consistent with that.
In any case, the subsequent posts in the most recent pages are much more restrained, which is beneficial.


"But also, this kind of cultural representation is also not uncommon for most AAA games of other nations and cultures and those games are not all touted as some sort of cultural "win"."

OK -- and I *don't* mean this in a challenging or condescending way -- please list all those "AAA games of other nations and cultures" that were *not* from countries that were Occidental/Occidental-adjacent/Occidental vassals. From my casual browsing over the past few years, I don't recall a single one. Not one.

Of course, all of the AAA games of other nations and cultures were from "occidental/occidental-adjacent/occcidental vasals" aka the nations in those categories captures the full variety of what is commonly considered as "developed nations".

That is an even bigger reason why this cultural representation in BM:W specifically shouldn't be celebrated too much, because it is merely the first game of the Chinese industry that is a successful AAA title which happens to also be highly culturally cohesive.
Instead, the real achievement is when each year there are a handful of games released of the quality of BM:W from a variety of different domestic studios and developers, with varied but cohesive cultural representation.

Putting it another way -- this game is just one industry of many other industries that indicates that China is moving from a "developing nation" to "developed nation" status. Acknowledging that advancement is important, and giving credit to this game as being the first to lead the charge is fair, but there is still a lot of unmet potential in the industry overall and it is not preordained that the industry overall will all advance in the same way.
 

Feima

Junior Member
Registered Member
Jai Hind tech podcaster is impressed with Black Myth Wukong (or jealous).
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He said its success is due to 2 things. One is that it depicts a piece of "Chinese History". LoL No! Its Chinese mythology, not history. The Chinese do not live in their mythologies unlike you Jai Hinds. Second (and he gives bigger credit to) is the use of Unreal Engine 5 for making the game impressive. At the end, he ponders when could we would get a Ramayana game with Unreal Engine 5. LoL! My answer would be: "Its longer than you think!".

The comments are amusing:

View attachment 134852 View attachment 134854
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View attachment 134857

LOL!

India: Let's make a game about Ramayana.

Sri Lanka: Let's not! Some Indians might get the idea to "take back" Sri Lanka based on events in the epic.
 

Blitzo

Lieutenant General
Staff member
Super Moderator
Registered Member
The reason why BM:W is still being hotly talked about now despite already confirming itself a great success is because of 3 factors: First, it had opened a new epoch in the Chinese gaming industry. Where for the first time, there is a Chinese-made AAA game that is globally acclaimed. Second is the ongoing of the political confrontation between the West and China that only spiced things up even more. Third BM:W had sparked a major realization in the Western gaming (and entertainment) community that wokeness is being universally rejected, and how much damage DEI compliance had done to their own entertainment industry.

Speaking about moving onto other things, there is another Chinese wuxia game in development. Looks promising, so I do hope that it also follows in the footsteps of BM:W for delivering on the hype.

Personally among the other AAA efforts I think Phantom Blade 0 and Where Winds Meet looks a little bit more focused from a Wuxia perspective, though I'm not sure about the monetization model of the latter.

Also I have to say those kind of trailers where it's people in the studio talking too much about the development of a project (while it is still being actively developed) being a part of marketing always seemed a bit self congratulatory to me.


One thing about Game Science which I respect is their marketing for BM:W overwhelmingly was just showing gameplay trailers and one or two cinematic trailers without too much actual "this is how we're developing it" marketing.
 
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