Chinese Video/Computer Games

Aniah

Senior Member
Registered Member
Hopefully this will become like the Witcher 3 wolf hunt, only on a grander scale. I feel like well, we haven’t seen a game on this kind of scale of open world for a very long time (no cyberpunk doesn’t really count given how much of a let down it is and how many patches they needed to get it up to a level of being playable and heck they fact their is no genuinely happy endings really pushed me away) and it is an honor to see China give it a true crack at it. I know there are some good Japanese games like ghost of Tsushima and such but really if this game can truly realize its vision, then China is about to pull another genshin and really take this world by storm in a way that is going to upset all those AAA game fans who keep on forming out the cash for all those remakes that have been polluting the scene for far too long
This and Code: To Jin Yong are probably the two biggest open-world Chinese ARPGs coming soon. Where Winds Meet is stated for sometime next year by the devs and currently no timeline for the latter game. I am hyped to get my hands on them.
 

zhangjim

Junior Member
Registered Member
A series on the Chinese video games industry -- a retrospective of the last 30 years of work building this industry from the bottom up.
(original:
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)

This documentary has suffered a lot of criticism. Many "bad things" in history have been deliberately avoided, and the development of China's gaming industry has always been very difficult and suppressed by society and the government.

Some people mock that when the government realizes the various benefits of the video game industry, it seems that it has completely forgotten what "good deeds" it has done . When we, those who have experienced this period of history, are still alive, we can see the official media shamelessly attempting to tamper with history.
 

solarz

Brigadier
This documentary has suffered a lot of criticism. Many "bad things" in history have been deliberately avoided, and the development of China's gaming industry has always been very difficult and suppressed by society and the government.

Some people mock that when the government realizes the various benefits of the video game industry, it seems that it has completely forgotten what "good deeds" it has done . When we, those who have experienced this period of history, are still alive, we can see the official media shamelessly attempting to tamper with history.

No, you are conflating two different issues. Government crackdown on video games has always been directed at the online loot box predatory model that disproportionately harmed parents who worked too much to properly supervise their children.

The single player video game industry has never been targeted in such a way. Unfortunately, the SP genre has been largely ignored by Chinese developers into recent years. In all of the last 30 years since I began paying attention to Chinese games, I can name only a handful of noteworthy ones.
 

zhangjim

Junior Member
Registered Member
No, you are conflating two different issues. Government crackdown on video games has always been directed at the online loot box predatory model that disproportionately harmed parents who worked too much to properly supervise their children.

The single player video game industry has never been targeted in such a way. Unfortunately, the SP genre has been largely ignored by Chinese developers into recent years. In all of the last 30 years since I began paying attention to Chinese games, I can name only a handful of noteworthy ones.
I tell a joke: "In order to promote healthy growth for children, we have decided to ban the production, sales, and operation of game consoles."

This is just a religious form of asceticism.
 

Lethe

Captain
Digital Foundry is a channel devoted to the analysis and appreciation of video game technology. They've mentioned Black Myth: Wukong in passing a few times over the past year or two. Discussing this latest trailer on their
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, they note that the rapid camera movement used in the trailer makes it challenging to preserve image quality at the limited bitrate that YouTube offers. Hence the simple question: is there a higher quality version of this trailer available to download anywhere?
 

Blitzo

Lieutenant General
Staff member
Super Moderator
Registered Member
Digital Foundry is a channel devoted to the analysis and appreciation of video game technology. They've mentioned Black Myth: Wukong in passing a few times over the past year or two. Discussing this latest trailer on their
Please, Log in or Register to view URLs content!
, they note that the rapid camera movement used in the trailer makes it challenging to preserve image quality at the limited bitrate that YouTube offers. Hence the simple question: is there a higher quality version of this trailer available to download anywhere?

There have been higher quality captured footage of the gameplay and other trailers in the past, for this particular trailer I have not seen a higher quality version specifically.
 

N00813

Junior Member
Registered Member

China's Gaming Industry Achieves Record Revenue and User Base in 2023​

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In a remarkable year for the Chinese gaming industry, 2023 saw unprecedented growth with actual sales revenue reaching 302.964 billion yuan, marking a significant 13.95% increase year-over-year and surpassing the 300 billion yuan threshold for the first time.


The domestic gaming market has shown signs of recovery with the user base climbing to a historic peak of 668.09 million, a modest rise of 0.61% compared to the previous year.


Globally, the United States and Japan remain mature markets for Chinese mobile game exports, accounting for 32.51% and 18.87% of the market share, respectively. South Korea holds the third position with 8.18%, while Germany, the United Kingdom, and Canada collectively add up to 9.45%.


Mobile games have led the surge in revenue, with a notable year-over-year growth of 17.551%, achieving actual sales revenue of 226.86 billion yuan. Role-playing games (RPGs) dominated the sector, comprising 31% of the top 100 mobile gaming products by revenue. Strategy and card games followed, representing 9% each, while shooting and board games stood at 7%.


RPGs also topped the revenue charts, securing a dominant 29.55% of total income, with multiplayer online tactical competition games trailing at 17.01%.


Client-based games have continued their revenue ascent with an 8.00% increase, whereas web games have experienced a decline, dropping by 10.04%.


Console gaming has seen a revival, generating 2.893 billion yuan in actual sales revenue, a substantial increase of 22.93%.


The esports gaming sector has shown a gradual upward trend, with a 12.85% increase in actual sales revenue, totaling 132.945 billion yuan, credited primarily to the sustained operations of leading esports titles.


The market for ACG (Anime, Comic, and Games) themed mobile games has witnessed a significant revenue spike of 31.01%, indicating a growing interest in this niche.


Interestingly, in-game purchases have seen a sharp increase, while revenue from advertising has experienced a considerable decrease. Casual games have generated 31.841 billion yuan, with in-game purchases alone accounting for 20.087 billion yuan, a staggering 109.7% year-over-year growth. However, advertising revenue has plummeted by 52.7%.


The year's endnote highlights the "Regulations on the Protection of Minors Online," guiding the industry towards improved protection measures for minors. The "Premium Online Game Publishing Project" sets new standards and demands for the industry. The inheritance and promotion of excellent traditional culture have become a consensus in the industry. Technological innovation and cross-industry empowerment are set to further enhance and strengthen. International exchanges and cooperation are expected to become more frequent and in-depth, paving the way for a globally interconnected gaming ecosystem.
 
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