Chinese Video/Computer Games

Bellum_Romanum

Brigadier
Registered Member
Last year, Unity formed a joint venture in China
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And the partners of this joint venture is...
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So its possible that Mihoyo could obtain more favourable rates or different license agreements through this partnership.

Its a good thing I was lazy and didn't spend too much time learning Unity, going to learn how to use Godot instead. I feel bad for the Indie devs who spent so much time learning and working on their projects in Unity, only to be exploited like this.
Long time no see/read from you friend. Hopefully, your studies is going well for you.
 

FriedButter

Colonel
Registered Member
More like rip unity i guess the game industry will now go back to a unreal engine 3 period during x360 and ps3 but with unreal engine 5.

Some studios may still be affected as in old games that uses Unity but is no longer undated. What’s going to stop a malicious group uninstall/reinstall it even if you take it off sale. The other issue is pirated games. Unity has failed to comment on how they intend to prevent the fees being applied to pirated games. Sounds like they intend to charge it.
 

Coalescence

Senior Member
Registered Member
Some studios may still be affected as in old games that uses Unity but is no longer undated. What’s going to stop a malicious group uninstall/reinstall it even if you take it off sale. The other issue is pirated games. Unity has failed to comment on how they intend to prevent the fees being applied to pirated games. Sounds like they intend to charge it.
Another issue is that if they intend to charge developers per install of their own game, does this imply they're going to add or have already added a tracker in every game made in Unity? Because that's going to be a big data privacy concern.
 

FriedButter

Colonel
Registered Member
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Several year old games are going to be charged the fee

Q: Are these fees going to apply to games which have been out for years already? If you met the threshold 2 years ago, you'll start owing for any installs monthly from January, no? (in theory). It says they'll use previous installs to determine threshold eligibility & then you'll start owing them for the new ones.

A: Yes, assuming the game is eligible and distributing the Unity Runtime then runtime fees will apply. We look at a game's lifetime installs to determine eligibility for the runtime fee. Then we bill the runtime fee based on all new installs that occur after January 1, 2024.

And the fee is based on initialization. Not fully downloading the game. 100 bot farm doing 6 initializations per min for 1 month will rack up a $5 million dollar fee.

Q: When in the lifecycle of a game does tracking of lifetime installs begin? Do beta versions count towards the threshold?

A: Each initialization of an install counts towards the lifetime install.
 

FriedButter

Colonel
Registered Member
Yea. I would definitely uninstall anything related to unity and any unity games going forward. No way this isn’t becoming a malware.

Unity Completes Merger with ironSource​

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ironSource​

InstallCore was observed to use stealth techniques to avoid observation by anti-virus and other security software, and to bypass validation checks by signing programs with illegitimate security certificates. This was classified as a Potentially Unwanted Application by Sophos in 2014 and by Microsoft Essential in 2015,

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