I used Chinese TV shows as a negative example, because that particular genre of TV shows (historical costume romances) is very much stagnant and it is one reason why China's traditional TV industry has not been successful globally. True, Chinese audiences can support such an industry all by itself, but insulated, self-satisfied companies cannot disrupt or capture global market share, which is important for the further development of the Chinese entertainment industry as a global power house, source of export revenue, and foundation of human culture.
Further more, they are themselves vulnerable to being disrupted by foreign players, which is what happened during the various Korean Waves in the 2000s, which posed an existential threat to the domestic TV industry until the THAAD incident caused the Chinese government to block them out. It's been a painful process to reform the Chinese TV industry to become more competitive ever since.
The Chinese gaming industry should avoid this trap. Yes, Chinese audiences tend to have more conservative tastes (thus willing to tolerate the same thing over & over again), but these tastes can be cultivated for the better, and it is still a young industry, full of potential. When the Western and Japanese gaming industries were in their infancy, back in the 80s and 90s, it was a time of immense creative power, and laid the foundations for the industry as it exists today. The Chinese gaming industry can and should play a similar role in defining the next 30 years of the global gaming industry. It certainly has the resources and the execution ability, so if it does not, then I'd consider it a critical failure.
This is a common philosophical difference when discussing media where people accuse popular things of being uncreative "slop", which is why you see movie awards go to things no one watch. You can always call things you don't like uncreative, but at the end of the day it's subjective. You seem to care a lot about what people overseas like, but you would probably also call the Chinese games dominating overseas markets uncreative slop.
I think very differently, so it's pointless to keep debating this.
This is what I meant when I said you often see these kind of anti-corruption news for Chinese video game companies, but never for western ones.
Also Starsand Island is releasing in early access tomorrow. Surprisingly it's a paid game instead of F2P. I liked the demo, so I'm getting it day one.

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