So I put forward this idea in the end of carrier age thread, and after thinking about it a little bit more I want to give it a slightly higher profile.
Assume DF-21D has the necessary CEP to hit a carrier full on (while it's moving etc of course). If you wanted to do the most damage below decks, what kind of warhead would you use? I've always thought an armour piercing HE warhead would be best -- the warhead going at Mach 10 would penetrate below decks and let loose its ~2000kg HE. But what if we replaced those two tons of explosives with an explosively formed penetrator along the lines of anti tank weapons? The principle has been sound with tanks, using the massive pressure to form what is basically a bolt of liquid metal. Modern ATGMs have warheads of some 10 kg. Times that by two hundred and put it on AShBM (basically the world's largest top attack ATGM lol) -- feasibility? Potential damage? This is based on the idea that the decks below the flight deck are far weaker/unarmoured/relatively soft. Would a EFP be able to cut a hole through that soft core once it's past the hard surface?
Interesting idea, but I think such a warhead would be ridiculous overkill.
Modern HEAT rounds can easily punch through, what? 1m+ of steel armor with 10kg of HE? 2000kg of shape charge (if the concept can be scaled up that big) would penetrate a carrier through and through several times over.
If you want to mission kill the carrier, HE would do just fine, with a very short fuse, so that the HE goes off inside the hanger bany and incinerate all the aircraft.
If you want to sink a carrier, the biggest issue is getting past all the standard damage limitation and control measures - water-tight bulkheads.
You can do this by trying to punch lots of holes in something and breach enough compartments to sink it, or you make 1 giant hole.
The biggest problem I can see with conventional HE is that the force of the blast will follow the path of least resistence, so much of the energy would be lost as it blasts back up the hole which the weapon has penetrated through and erupt up and outwards like a vulcano.
With a M10 weapon, you have another option - a solid tungsten/DU penetrator core surrounded by HE. You could also take a page out of small cal firearms and design the HE sleave like a hollow point so that it flattens and expands upon impact, convaying more KE to the target, and slowing the HE element down while the penetrator core punches ahead and straight through the entire carrier into water. Time the HE to detonate after the penetrator core has punched through, and you have a vulcano effect both upwards and downwards. With luck, the blast may even rip the carrier clean in two.
Even if the ship stays in one piece, the combined effects of the penetrator punching through the ship, the warping and structural weakening caused by a 2ton M10 mass hitting the ship, and the explosive force of the HE going off should maximise the number of compartments compromised. And because you have punched through into water, all of those compromised compartments will flood very quickly, and should be enough to sink a carrier with a high degree of confidence, and fair quickly to boot. Do not expect may survivors from such a weapon.
But personally, I perfer a less lethal and 'all-in' approach.
I also thought that packing the warhead with standard tank penetrator sabots and a dispersal system would be a better solution.
If you have 1kg sabots, and a very generous 500kg for sensor and disperson device, you can pack up to 1500 sabots into each missile. At M10, these will be hitting with several times the KE that current tank main guns can fire them. These will punch through the flight deck with no problems, and will cause massive damage to the aircraft parked below. For fun, you can also sub some of the tank sabots for 20-30mm cannon sabots to increase the likely number of hits and shot density. Ideally, the small cal sabots would not be able to punch through the flight deck. So you have hundreds or throusands of sabots half protruding out of the flight deck.
All of them would need to be cut or removed before flight ops can resume, and that could take a carrier out of the fight for quite some time.
The best features of such a weapon is that
a) It would be all by impossible to intercept after the missile has dispursed the sabots
b) It would not require a direct hit, so much lower CEP and terminal maneurvoring requirements make this weapon much easier and cheaper to develop
c) It can be used effectively against carriers and escorts. So you can disable an entire CSG with a few of these before your other assets move in and finish the job with cheaper AShMs. This way, you take out the entire CSG instead of just the carrier, dealing a far heavier blow, and making sure those escorts do not come back later with LACMs.