Chinese Video/Computer Games

Nevermore

Junior Member
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https://www.reddit.com/r/HonkaiStarRail/comments/1pfrm05
The news of style changes in Honkai: Star Rail Version 4.0 has sparked discussions on the forums.

It's incredibly challenging to implement extensive story and art modifications for the next major annual release within just two extra weeks. We sincerely hope Mihoyo's development team can successfully navigate this difficult period.
 

Rina

New Member
Registered Member
do people even follow that?
steam games dont need to pass reviews right?
and since steam is pretty much unblocked there is no reason to go through the review, unless they want to sell on wegame (y tho)
This is determined by the size of the company. If you want to quickly recover development costs, publishing the game in Steam is undoubtedly a better choice.
If it is a large Internet company such as NetEase or Tencent, they themselves can accept the additional operating costs brought about by game review, and they still have a stable user base in Chinese mainland.
 

sse228

Just Hatched
Registered Member
This is determined by the size of the company. If you want to quickly recover development costs, publishing the game in Steam is undoubtedly a better choice.
If it is a large Internet company such as NetEase or Tencent, they themselves can accept the additional operating costs brought about by game review, and they still have a stable user base in Chinese mainland.
I thought you could get in trouble for marketing/promoting a game if it doesn't have a license, which is the reason why large publishers have to get bigger titles approved?
 

gk1713

Junior Member
Registered Member
do people even follow that?
steam games dont need to pass reviews right?
and since steam is pretty much unblocked there is no reason to go through the review, unless they want to sell on wegame (y tho)
but no one would acquire a game studio with non-reviewed games.
unless the game developer wants no more future
for example there are some r18 game studio locates in china
 

Rina

New Member
Registered Member
I thought you could get in trouble for marketing/promoting a game if it doesn't have a license, which is the reason why large publishers have to get bigger titles approved?
Marketing and publicity are allowed, and even a large-scale press conference was held in Shanghai before the release of new COD and Battlefield.
EA and Activision have studios in China, so although they won't release games on Chinese gaming platforms or offline stores, they can still run promotional campaigns.
 

sse228

Just Hatched
Registered Member
Marketing and publicity are allowed, and even a large-scale press conference was held in Shanghai before the release of new COD and Battlefield.
EA and Activision have studios in China, so although they won't release games on Chinese gaming platforms or offline stores, they can still run promotional campaigns.
I was under the assumption that for games that haven't obtained approval, the publisher only has limited freedom to promote the game. I assumed that stuff like official trailers and user-generated content on social media platforms like Bilibili are fine because that doesn't violate CAC regulations... but stuff like targeted local ads, influencer/streamer sponsorships, and offline events were a risky grey zone. Do you have more info about this press conference?
 

sse228

Just Hatched
Registered Member
烽火十四 - A WWII FPS fighting Japanese

With this game, I'm aware of four Chinese WWII games being developed - 烽火十四, 抵抗者, 山河在, 斗虎. The setting has huge potential. There is massive demand but no games have been created yet. Can be the next blockbuster FPS game if done well.

This one 烽火十四 looks the best and highest budget. The studio is very cagey on where it's based and the team. After some digging, it appears Tencent registered the domain "fenghuostudio.cn"
View attachment 165849
Looks cool but narrative-wise it seems like the typical corny patriotic 主旋律 slop that gets pumped out all the time. Don't see this getting much attention internationally unless it's really well-written (doubtful) or has great gameplay (yet to be seen)
 

HighGround

Senior Member
Registered Member
烽火十四 - A WWII FPS fighting Japanese

With this game, I'm aware of four Chinese WWII games being developed - 烽火十四, 抵抗者, 山河在, 斗虎. The setting has huge potential. There is massive demand but no games have been created yet. Can be the next blockbuster FPS game if done well.

This one 烽火十四 looks the best and highest budget. The studio is very cagey on where it's based and the team. After some digging, it appears Tencent registered the domain "fenghuostudio.cn"
View attachment 165849
I have to say, the graphics look very lackluster.
 

Nevermore

Junior Member
Registered Member
Looks cool but narrative-wise it seems like the typical corny patriotic 主旋律 slop that gets pumped out all the time. Don't see this getting much attention internationally unless it's really well-written (doubtful) or has great gameplay (yet to be seen)
Given the Chinese government's extreme sensitivity toward political and historical censorship, large-scale games centered on the War of Resistance Against Japan have been virtually nonexistent in China's gaming history. This title effectively breaks the precedent of avoiding historical and political themes, with no comparable competitors currently available in the market.
 

meedicx

New Member
Registered Member
Given the Chinese government's extreme sensitivity toward political and historical censorship, large-scale games centered on the War of Resistance Against Japan have been virtually nonexistent in China's gaming history. This title effectively breaks the precedent of avoiding historical and political themes, with no comparable competitors currently available in the market.
Looks cool but narrative-wise it seems like the typical corny patriotic 主旋律 slop that gets pumped out all the time. Don't see this getting much attention internationally unless it's really well-written (doubtful) or has great gameplay (yet to be seen)

This doesn't need to get attention internationally to be a mega hit. Just like Nezha 2, if done well, a Chinese WWII FPS can easily sell as well as Black Myth Wukong just with the domestic market.

Creatives really need to focus on what players want instead of what they want. Look at Detective Chinatown 1900; the movie is patriotic slop, but still sold massively well due to knowing what viewers want.

Lenzee's Wuchang this year was very frustrating, because they were so close to a massive hit but the main creative was too focused in his End of Ming Sichuan setting and pissed off the audience. If he set it in the similar End-of-Ming Koxinga Formosa, it would have been a Wukong-level hit.

I think the problem is that Chinese game devs focused on making commercially successful games do mobile, so devs making single player AAA games are mostly for the "art" and "passion", so it has to be "deep" and send a message; patriot slop will turn them off.
 
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