Aniah

Senior Member
Registered Member
FONV is the real successor of FO1 and 2, but I was never into them. FO3 was the first post apocalyptic immersive game, and it really made it feel like you were living in a post apocalyptic world.



The Capital Wasteland was overrun by Super Mutants and had a chronic shortage of clean water. The Lyons Brotherhood was fighting a losing war against the Super Mutants until the Lone Wanderer showed up. It's not that people didn't want to rebuild, it's the fact that everytime somebody builds something, something else comes along to tear it down.
I can understand that, but that doesn't change the fact that those idiots built a settlement around a nuke. For all the super mutant troubles and enclave threat, threatening the whole wasteland, you've got some rich A-holes holding up in their penthouse, shooting the poor.

You can give all the reasons for it, but at some point, it just feels like bad writing and bad lore development. They put the looks and style over the story and lore. It's also why you have the 3 worse written main faction stories in the series with Fallout 4. It only looked cool, but it had no legs or substance to run on.
 

solarz

Brigadier
I can understand that, but that doesn't change the fact that those idiots built a settlement around a nuke. For all the super mutant troubles and enclave threat, threatening the whole wasteland, you've got some rich A-holes holding up in their penthouse, shooting the poor.

You can give all the reasons for it, but at some point, it just feels like bad writing and bad lore development. They put the looks and style over the story and lore. It's also why you have the 3 worse written main faction stories in the series with Fallout 4. It only looked cool, but it had no legs or substance to run on.

Well it's not meant to be realistic, but rather a commentary on human nature. Megaton's existence is a reference to the human tendency to believe that if nothing bad has happened so far, then nothing bad will happen... right up until something bad does actually happen. This is actually a commentary on the exact state of mentality that led to the nuclear war in the first place.

The Tenpenny Tower quest is actually a reference to Romero's Land of the Dead, which itself is a commentary on Marxist style class warfare.
 

Aniah

Senior Member
Registered Member
Well it's not meant to be realistic, but rather a commentary on human nature. Megaton's existence is a reference to the human tendency to believe that if nothing bad has happened so far, then nothing bad will happen... right up until something bad does actually happen. This is actually a commentary on the exact state of mentality that led to the nuclear war in the first place.

The Tenpenny Tower quest is actually a reference to Romero's Land of the Dead, which itself is a commentary on Marxist style class warfare.
Makes sense. Though curious why NV didn't click with you. It was the sand, wasn't it? I hate the desert myself, and any games that take place in them tend not to be played for more than an hour or two, but NV's main plot kept me going, and then the side stories kept me captivated in the region.

I've heard the potential location for F5 is either back in CA or even New York. New York seems to be a lot more dangerous from what I've heard. It's almost entirely taken over by super mutants by now and is basically unlivable for regular humans.
 

solarz

Brigadier
Makes sense. Though curious why NV didn't click with you. It was the sand, wasn't it? I hate the desert myself, and any games that take place in them tend not to be played for more than an hour or two, but NV's main plot kept me going, and then the side stories kept me captivated in the region.

I've heard the potential location for F5 is either back in CA or even New York. New York seems to be a lot more dangerous from what I've heard. It's almost entirely taken over by super mutants by now and is basically unlivable for regular humans.

The main reason I loved FO3 was for the post apocalyptic atmosphere. There just wasn't much of that in NV, as it was more about politics and ideology than survival.

The other factor was the story. FO3 started you off as a baby, taking you through various stages of childhood living in the vault with your father. As such, when your dad suddenly leaves the vault with no explanation, I was motivated to find him. In contrast, NV starts you off getting shot and buried alive for no apparent reason, then a doctor patches you up and you get better. Now you're expected to find your would be killer, except I had no real motivation to do that, so I ended up just wandering around aimlessly. It also didn't help that none of the factions appealed to me, and I had no interest in taking over New Vegas for myself or working for Mr House.
 
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