Riding the wave of that bullshit news about America dropping $17 billion to revive battleships, I'm here to unload a hot take I've been sitting on for a while: the biggest problem facing BBG-1 — the bastard child of DDGX — during its design and construction phase is that the US military appears to have not completed a single new-design major surface combatant in the last 15 years (LCS doesn't count because that piece of shit isn't even in the running), which means the entire talent pipeline — from the bureaucrats signing off, to the product managers, to the engineers — has suffered a complete generational collapse.
With FFG-62 declared a program failure and jettisoned at light speed by Hegseth, the last time the USN actually completed a new-design surface combatant program you'd have to go all the way back to the 2000s with Zumwalt and Ford. As for the last surface ship overall design program fully led by a US government/military-run design bureau, you'd have to go back even further — decades — to DDG-51.
Looking back from where we stand now, the consequences of dismantling the design bureaus have been far worse than anyone imagined. Sure, the galaxy-brained gentry over at the Zhihu "think tanks" can argue that the three-generation reign of the Burke class is simply because our great American empire, with its invincible ships and cannons, could wipe out the CCP and crush Iran like taking candy from a baby (we now know that's not the case), and therefore had absolutely no need for updates. But even if that were true, the question now is: if DDG-51 hasn't managed to complete its grand mission of annihilating the CCP, flattening North Korea, Iran, and other dictatorial regimes within its entire service life — and at this rate, it looks like it never will — then what the hell comes after?
In truth, America had two chances to answer this question. The first was Zumwalt — whether you're talking about the original Ultra Max Pro top tier tech proposal or the actual bait-and-switch poor man's version that actually got built, if you look past the cost overruns, the delays, and the gutted specs, at least we got a product out of it. The only problem is there weren't nearly enough of them. The second was Constellation, which turned into an outright shit-show of a program.
For the US military, Constellation should have been a golden opportunity: through multinational cooperation, America could have used this program to rebuild its processes and pathways, and in doing so, regrow its own product manager and engineer corps. In hindsight, for the first batch of Constellation, the USN shouldn't have issued any detailed requirements at all — beyond designating certain subsystems and a broad specs framework, they shouldn't have provided any guidance whatsoever. After all, a bunch of bureaucratic hacks who've never seen a new ship program through a full cycle from start to finish in their entire careers trying to direct every phase of design and construction was always going to be pure fart-gas. But that's exactly where things went to shit.
After the dissolution of the in-house design bureaus that interfaced directly with end users, the pure-contractor-subcontractor development model might still be manageable for something on the scale of LCS, but it was clearly out of its depth when faced with a framework of Constellation's magnitude. As for what kind of mess a new-design DDGX or this so-called battleship will turn into, even the US military has a pretty good idea. Last year, Guancha.cn translated a news piece about NAVSEA attempting to claw back its surface combatant design capabilities. But a vision is just a vision. The Constellation shit-show has come to an end, and the product manager and engineer pipeline still hasn't been rebuilt. Even if you've got the bureaucratic apparatus on paper, the people who actually do the work are still nowhere to be found. And here's the truly tragic part: real-world engineering capability doesn't magically ride your inflation rate into the stratosphere.
I'll say it plainly now: from the perspective of overall naval ship design capability, the US military's own engineer teams currently sits somewhere below Russia and above India. And if you're operating at India's level, you'd better start thinking the way Indians do — because the world is, in the end, a material one. If you refuse to face the hard reality that your engineers has already deeply dissipated, then I'm afraid we're about to watch a comedy encore where FFG-62's turned right back into the lumber to build it.