There is a little halo around the helmet, that’s the tell.
While the head tracking tech is indeed decades old, the bigger question with such a design would be the turning rate of a whole turret.
Head tracking only makes sense if you could seamlessly sync the gun to the head movements of the user. Any meaningful lag and you loose the lion share of the point of such a system as you loose the fluid human instinctive response and you also lose precious time as your gunners head is stuck needing to keep looking at just the target as he waits for the turret to catch up. How expensive would it be to make such a massive, armoured turret be able to move as fast as a human head?
Head tracking is currently only used on fighter aircraft and attack helicopters, where split seconds can be life and death. Sure, split seconds can also be life and death for armour crews, but nothing like as frequently as for pilots. Add in the vast cost difference in needing to sync a 20-30mm auto cannon verse a whole armoured turret and it’s not hard to see that the cost of implementing such a system could eclipse any benefits.
Another reason head tracking is unlikely to be use is that it would simply be a sub-optimal solution with the tools already available.
Rather than needing to sync the turret to the users head, it would be far more efficient, economical and effective to have the user designate targets using his headset, the turret can then automatically turn and point weapons at the mark, while the commander is freed to look for the next target instead of being stuck on the last one while waiting for the turret to pan. It’s nothing revolutionary, just a slight refresh of the old hunter-killer system from decades ago.
If there is head tracking, having the RWS be synced to the helmet would make infinitely more sense than the whole turret.
We're talking about the CITV+RWS combo being synced to the helmet, not the whole turret with the big gun.
The question is whether the video was generated by AI or not.