Asymptote
Banned Idiot
But your acrobatic maneuvers are still limited by two factors:
* the ability of the pilot to remain functioning. He or she is well supported, but there are still limits
In aerial combat, its all about maneuvers to get to the kill zone / tail of your enemy.
There are limits ofcourse, the extents that a pilot can withstand the G-force when doing acrobatic maneuvers, and like I mentioned in the last post, in the future, if there is no long range fighter size anti-stealth radar deployable, close air-to-air combat is the logical conclusion and should be expected.
So, the pilots would be expected to be trained even harder to withstand the G-force for these types of combat. Either that or a new type of G-suit that would allow the pilot to withstand more Gs than the current one.
* the speed loss of the aircraft during the maneuver. If your aircraft loses too much speed your still lost.
That's assuming the enemy is already on your tail and you are already being targeted from a long range (not able to maneuver out of enemy radar's cone of detection). At close range air combat the radar cone would have much narrower field of view thus it would be much harder to target when a highly acrobatic foe would be easier to maneuver out of that cone.
Also, with thrust vectoring, the engines are still providing the thrust, while the thrust are directed - the speed loss will be much lower than using the canards because canards rely on air resistance / air bleed to achieve the effect of turning.
Last edited: