All missiles have only as much total energy as the amount of propellant plus initial launch speed. While the missile is traveling it is also bleeding energy due to drag. High G maneuvers bleed more energy because they convert linear momentum into angular momentum. That also translates to an initial loss of speed (or more precisely since the missile is still accelerating from thrust a loss of linear acceleration). The missile needs to reacceleate along its new linear vector as it’s executing the high G turn. This is very energy expensive.Missiles generally maintain energy until the motor is shut off. The point of bringing up motor burn is to point out how long the missile can function at max energy, and in practice, a missile can exceed a gun's effective range.
Do you know why a missile needs 5 times the G force? Hint, it has something to do with the different starting energy and position of the missile relative to its target. This 5 times thing is a gross oversimplification that you’re extending way beyond any analytical value. If the target you’re trying to hit is faster, higher, and/or further away, your missile will probably need to be able to pull more Gs or else travel much faster than if your target is slower, lower, and closer. A missile that can pull 60 Gs will have a more extended maneuver envelope than a missile with 45 Gs but all that’s moot if pulling those Gs means the missile loses too much of its limited energy reserve to either catch or reach its target. A fighter doesn’t need to pull 12Gs to dodge a missile that can pull 60 Gs if the missile has bled most of its energy by the time its reached the target. Fighters evade by rolling and turning the moment they’re locked on precisely to force the missile to maneuver early to bleed its energy, to increase the likelihood that the missile won’t have enough energy to reach or catch it after a high G terminal maneuver. A fighter has enough energy to pull several 9 G maneuvers in different directions but a missile may only have enough fuel to pull one or two 45-60 G turns before it loses too much energy. Please employ real physics next time rather than amateur back of the envelope calculations. This isn’t an video game where you can number crunch basic stats to get definitive answers for damage and hit probability. The real world is significantly more complicated.The other part is that missiles typically need 5 times the G of a maneuvering target to hit it, which is why long-range missiles are always ripple-fired; the first forces the target to maneuver, bleeding off its energy, the second is actually to hit the target. When your missile is around 45G, as with AMRAAMs or R-77s, this is necessary. With short-range missiles, however, the ability to hit 60G means that your target needs to maneuver at 12G, beyond any stated aircraft maximum G, to avoid the hit.
Since you brought up CDF, do you know what problem they have with gmail? I can't register with it. Do you know what email service they accept? Sorry about the OT, I'd send you a PM about this but I don't think I can. This forum's software is antediluvian.
I never said missiles never work. I was explaining why NEZ figures shouldn’t be taken at face value, and why effective ranges are a lot more variable than the simple back of napkin calculations you seem to like to substitute for real physics. You either need to work on your reading comprehension or you need to stop trying to misrepresent other people’s arguments to try to win ego points. BSing doesn’t substitute for a lack of analytical rigour.You're obfuscating with your implied claim that missiles never work, when the fact has always been that missiles have an effective range against a target of specific energy and maneuverability. That's always a fraction of their max range, but the long max range means that the missiles always outrange guns when it comes to effective range. If the point is that the more maneuverable fighter reduces effective range more, that's a matter of instantaneous turn rate, when dogfighting requires sustained turn rate. Dogfighting is, in all probability, obsolete.
And, as to this topic:
Off-topic. If you want to discuss it elsewhere, that's fine.
They already tested the WS10b powered J20 a while back.
How come so few of that model being rolled out since then?
What's the deal?
On a (large) ship, the weight and space of a CIWS is really negligible yes.
On a (small) fighter jet, the M61A1 is listed with a combat weight of 375kg, which is actually significant.
And for the next 5 years at least, J-20 doctrine will be to never get into a WVR range, and to disengage immediately after launching BVR missiles.
There are just too few J-20s to risk, and they don't have the engine thrust available for a dogfight.
But once there are larger numbers of J-20 with better engines available, they will likely revise that doctrine and require a gun system to be fitted into the allocated space.
And by then, it is possible that guided 30mm rounds may be available.
Or even lasers or EM gun rounds.
If we take Yankeesama seriously then J-20 is intended to have a gun. It might be because it has yet to be equipped with one due to thrust/weight. Or it might be that they're developing a new gun and it has yet to finish development, and once it's done it will be refit to all J-20s.
In any case I think based on the current information we have it is a non-viable argument to suggest that J-20 is not intended to have a gun by design.
I think the latest built J-20s do use some variant of WS-10. It's difficult to be sure since we don't know which ones are the latest builds and there are very few photos of J-20s as it is.