I think the UI design of the hand terminal can reduce the info clutter. The initial screen can have a list of simple choices such as “Under fire”, “I’m wounded”, “My teammate is wounded”, etc. There can be an option go go into a secondary menu with a list of choices depends on previous selection. For example, if the soldier selected “Under fire” in the first screen, the choices in the second screen can be “infantry”, “armour”, “artillery”. The third screen options can be the direction and maybe the coordinate of the enemy. At each screen the soldier can send off the message without going to the next screen.
The platoon terminal or higher can display the location of each soldier and their colour coded status. The commander can tap on each soldier to see the message he/she sent. The terminal can also display the enemy locations or their general directions reported by the soldiers. UAV with simple object recognition AI can be sent to verify and locate the enemies and mark them (colour coded types) on the map. The commander can tap on each enemy and the AI will list the firing options available (mortar, artillery, suicide UAV, loitering munitions, etc) in the area and the estimated arrival time. Once the commander select the firing solution, the coordinate will be send to the relevant teams and those teams will act on the request.
AI may be utilized to provide firing solution to all identified enemy targets in a given area and depends on the enemy types and firing solutions available in the area, recommend the best firing solution for each target so the best distribution of available fire can be utilized.
In the battlefields of the future, every soldier is simply an information gathering node. They aren’t/shouldn’t be expected to do the killing at all.