Infinity Nikki 2.0 is peak gaming. I'm 100% serious. Have been playing for the past two weeks.
Infinity Nikki 2.0 is peak gaming. I'm 100% serious. Have been playing for the past two weeks.
I've given up for 6 months, too busy with reverse 1999 and HSR.
Infinity Nikki 2.0 is peak gaming. I'm 100% serious. Have been playing for the past two weeks.
Chinese developers should be paying attention to the wild success of Hollow Knight: Silk Song. The current competition in the Chinese industry over ever higher production qualities and AAA graphics is, IMO, not sustainable. Creative games with deep, addictive gameplay can be just as successful as AAA titles at a fraction of the cost.

There's more than enough talent, money, and support to do both. It will naturally happen.I was just reminded of this post from September when reading about the top indie games of Steam this year from .
View attachment 166637
Chinese indie games have had a good year on Steam. There's 5 on that list (Escape from Duckov, Sultan's Game, AI Limit, Legend of Heroes Three Kingdoms and Revenge on Gold Diggers)
However, Chinese indie games are mostly single player experiences, while the biggest Steam indies belong in the co-op "friendslop" genre (ex. Schedule I, REPO, Peak, RV There Yet). So instead of focusing on Silksong, there's is good opportunity for Chinese indie devs to go in and out-卷 the mostly Swedish devs doing these friendslop games.
Developed or at least invested in by ByteDance, had previously fallen silent due to the layoffs of ByteDance's gaming department, now appear to be operating again.No idea what this is. Some kind of limited series. The series started out in Japanese but somewhere along the line Chinese took over. Animation by Lighthouse Studios in partnership with Moonton of Mobile Legends fame. Reminds me of the Last Exile. Dystopian with cyberpunk. The last aircraft has a wing configuration reminiscent of a Chinese UAV.
I’ve said it before. The biggest impediment to these types of games in China is the government approval process. The reason China doesn’t just dwarf the rest of the world in number of new games is because the Chinese government only approves 100-200 a month. While 10x that are released on Steam each month.I was just reminded of this post from September when reading about the top indie games of Steam this year from .
View attachment 166637
Chinese indie games have had a good year on Steam. There's 5 on that list (Escape from Duckov, Sultan's Game, AI Limit, Legend of Heroes Three Kingdoms and Revenge on Gold Diggers)
However, Chinese indie games are mostly single player experiences, while the biggest Steam indies belong in the co-op "friendslop" genre (ex. Schedule I, REPO, Peak, RV There Yet). So instead of focusing on Silksong, theirs is good opportunity for Chinese indie devs to go in and out-卷 the mostly Swedish devs doing these friendslop games.
I was just reminded of this post from September when reading about the top indie games of Steam this year from .
View attachment 166637
Chinese indie games have had a good year on Steam. There's 5 on that list (Escape from Duckov, Sultan's Game, AI Limit, Legend of Heroes Three Kingdoms and Revenge on Gold Diggers)
However, Chinese indie games are mostly single player experiences, while the biggest Steam indies belong in the co-op "friendslop" genre (ex. Schedule I, REPO, Peak, RV There Yet). So instead of focusing on Silksong, there's is good opportunity for Chinese indie devs to go in and out-卷 the mostly Swedish devs doing these friendslop games.


I’ve said it before. The biggest impediment to these types of games in China is the government approval process. The reason China doesn’t just dwarf the rest of the world in number of new games is because the Chinese government only approves 100-200 a month. While 10x that are released on Steam each month.
Releasing on Steam only in a market that is 70% mobile dominated is kind of missing the forest for the trees. But even if you’re a PC only developer, not having domestic license means you’re going to have to appeal to global audiences, which is way outside the comfort zone of small time developers who lack localization experience.Chinese mobile games also had a very good year. released mobile games in 2025 were developed in China.
Note this chart excludes Chinese app stores which is very significant. For example this chart has "Legend of Staff and Sword" earning under $100M, but the publisher, G-Bit, reported the game has earned over or around $300M in 2025, so you can basically triple the China revenues.
View attachment 166704
游戏工委, China's official video game committee, that Chinese developed game exports reached $20.5B this year, up 10.2% YoY). The strong performance of Chinese SLG games and Merge-2 games in oversea markets is a major contributor to this growth.
To give context on the scale, the video game market ex-China is around $150B, so Chinese exports make up 13% of the global market ex-China. This is also significantly larger than the entire Japan domestic video game market which is estimated at around
Just like China's rise in auto, semi, and machinery exports, you are now seeing from the western mobile game industry due to the strong export growth.
View attachment 166705
This is a reason, but I don't think it's the major one. Chinese mobile games have the same restrictions but have no trouble going overseas. You don't even need a license to publish an indie game on Steam and 3/5 indie games on the previous list do not have a domestic license, selling only on Steam.
A bigger reason is due to industry ecosystem effects. Sweden produces a lot of hit indie games because there is a where successful developers help new developers and share experience. This is the same logic as Chinese studios in Beijing dominating the global mobile SLG genre or Turkish developers dominating the global match-3 genre.
Chinese indie game development is too spread out diluting this effect, though I'm bullish on Chengdu, as there is a burgenoing ecosystem forming for single player games.