Mihoyo's games have taken the world by storm, serving as a prime example. I doubt anyone would mistake Mihoyo for a Japanese or Korean company. Black Myth: Wukong is another excellent case in point, even though the game's primary audience remains predominantly Chinese.
I wonder if soft power and cultural works are similar to high-end manufacturing—like electric vehicles—requiring decades of foundational groundwork before exploding at just the right moment.
I believe that the quality of every production stage in artistic works plays a crucial role, and elevating the caliber of production teams requires market immersion, refinement, and competition. I still recall that roughly a decade ago, when mobile gaming in China was just taking its first steps, small-scale game studios could secure investment with just a handful of novice employees and rapidly churn out a simple game. Today, however, top game companies exclusively recruit either the brightest young talents from elite universities or seasoned veterans with multiple highly successful projects under their belts (a phenomenon we also call "内卷"). On the other hand, the Chinese gaming community scrutinizes every game with a magnifying glass, meticulously comparing gameplay, design, optimization, storylines, and music—creating a sense of vibrant vitality and fierce competition.
Mihoyo's success is clearly attributable to its top-tier creative teams—world-class IP design, top-tier screenwriters, premier 2D and 3D artists, outstanding music and sound design, cutting-edge market research, and innovative gameplay design. These creative teams form the core of its competitive edge. Otherwise, why have other game companies worldwide failed to replicate Mihoyo's games after all these years?
I wonder if soft power and cultural works are similar to high-end manufacturing—like electric vehicles—requiring decades of foundational groundwork before exploding at just the right moment.
I believe that the quality of every production stage in artistic works plays a crucial role, and elevating the caliber of production teams requires market immersion, refinement, and competition. I still recall that roughly a decade ago, when mobile gaming in China was just taking its first steps, small-scale game studios could secure investment with just a handful of novice employees and rapidly churn out a simple game. Today, however, top game companies exclusively recruit either the brightest young talents from elite universities or seasoned veterans with multiple highly successful projects under their belts (a phenomenon we also call "内卷"). On the other hand, the Chinese gaming community scrutinizes every game with a magnifying glass, meticulously comparing gameplay, design, optimization, storylines, and music—creating a sense of vibrant vitality and fierce competition.
Mihoyo's success is clearly attributable to its top-tier creative teams—world-class IP design, top-tier screenwriters, premier 2D and 3D artists, outstanding music and sound design, cutting-edge market research, and innovative gameplay design. These creative teams form the core of its competitive edge. Otherwise, why have other game companies worldwide failed to replicate Mihoyo's games after all these years?