Chinese MALE, HALE (and rotary, small, suicide) UAV/UCAV thread

by78

General
Training simulator for the CASC Rainbow series of UAVs. It can train pilots on three Rainbow UAV models and 11 weapon systems.

53498689073_964a8f6ac6_k.jpg
 

tacoburger

Junior Member
Registered Member
Here's an idea. Super ultra realistic game about controlling small commercial UAVs, both VR and traditional setups. Make it free and promote it around China. Add in all the bells and whistles like leaderboards, PVP and whatnot. Free training for millions of potential UAV pilots.
 

siegecrossbow

General
Staff member
Super Moderator
Here's an idea. Super ultra realistic game about controlling small commercial UAVs, both VR and traditional setups. Make it free and promote it around China. Add in all the bells and whistles like leaderboards, PVP and whatnot. Free training for millions of potential UAV pilots.

Might be better to go the AI route instead.
 

tacoburger

Junior Member
Registered Member
Might be better to go the AI route instead.
Both are gonna to be important for the foreseeable future. A.I will eventually take over, but it might take another couple of decades. Meanwhile developing a game and getting a bunch of people really good at it will only take 2-5 years.

Besides, having fully autonomous A.I swarm UAV is a bit of a bad PR move, even if China does develop something like that, it's likely that no nation will want to actually reveal it or actually deploy it outside of total war.
 

phrozenflame

Junior Member
Registered Member
Both are gonna to be important for the foreseeable future. A.I will eventually take over, but it might take another couple of decades. Meanwhile developing a game and getting a bunch of people really good at it will only take 2-5 years.

Besides, having fully autonomous A.I swarm UAV is a bit of a bad PR move, even if China does develop something like that, it's likely that no nation will want to actually reveal it or actually deploy it outside of total war.
My friend, you underestimate what AI can do today. Managing combat drones isn't decades away, it probably is here behind the scenes or just around the corner

What could be useful tho is using hundreds of thousands of game users to generate semi-synthetic data to better train the AI. Make the game ultra competitive. After a certain threshold, data can be generated in full simulation.

Also note, ultra realistic games tend to have a very small niche of players, but even 5-10k dedicated users could provide critical data.
 

tacoburger

Junior Member
Registered Member
My friend, you underestimate what AI can do today. Managing combat drones isn't decades away, it probably is here behind the scenes or just around the corner

What could be useful tho is using hundreds of thousands of game users to generate semi-synthetic data to better train the AI. Make the game ultra competitive. After a certain threshold, data can be generated in full simulation.

Also note, ultra realistic games tend to have a very small niche of players, but even 5-10k dedicated users could provide critical data.
It's like self driving cars. Yeah it exists and can do a good job in a small scale controlled environment, but it's nowhere near ready to being used in a large scale in a full blown war. Humans pilots will probably still need to be a thing for a while. Imagine a swarm of UAV mistaking a bus full of civilians as a troop transport and blowing it up. There's a million different things that can go wrong in a fog of war. And while humans do make the same mistakes and accidentally blow up weddings and hospitals too, it hits a little different when it's an A.I weapon platform doing it.
 

phrozenflame

Junior Member
Registered Member
It's like self driving cars. Yeah it exists and can do a good job in a small scale controlled environment, but it's nowhere near ready to being used in a large scale in a full blown war. Humans pilots will probably still need to be a thing for a while. Imagine a swarm of UAV mistaking a bus full of civilians as a troop transport and blowing it up. There's a million different things that can go wrong in a fog of war. And while humans do make the same mistakes and accidentally blow up weddings and hospitals too, it hits a little different when it's an A.I weapon platform doing it.
True and that's why the more data there is, lesser the chances of error. However, there can be other scenarios where civilians are less likely to be in cross fire, such as the skies, where during hot fire, the civil air traffic likely would avoid the combat zones.
 
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