Chinese Economics Thread

manqiangrexue

Brigadier

Tencent and NetEase allowed to issue new games after 14-month freeze​

Beijing gives nod to licenses as it gradually loosens crackdown on tech sector

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Thank god. Video games provide jobs for software developers and help support China's software community. It also helps prop up demand for GPUs and the entire industrial chain behind them. Safe to say it's an important part of any tech industry. These game companies should prosper and be pushed to invest more in R&D.
Thank Xi; only he can allow it.

Gaming companies are a double-edged sword. An industry is useful or not depending on what it does/how it benefits society, NOT just because it can generate jobs. This is the American philosophy of putting the cart before the horse and they need it because they're all about elections and producing paper results or things that can be spun as successes but in China, the value of an interprise is in what it produces for the people/nation weighed against what it needs to consume (materials, labor, space, etc...) to do it. In other words, employing 1,000 workers while doing nothing positive (or having a neutral effect) is a net effect of taking 1,000 people away from the nation's labor force (plus the space they occupy). Education and development of the youth for contribution to the country is the main goal. Games almost never do something positive for this, usually sucking time away, causing kids to become addicted to a fake world investing their time and resources for nothing. There's the argument that if you don't do it, other countries will and your people will not only be addicted to those games but pay that money to foreign companies. There's also the argument that the effect of your games is to make money for you, employ your people, but the brain-rot effect on kids is global and thus a net zero. I've also heard that those who play games in moderation and escape true addiction can develop superior problem-solving skills. So the results are mixed. Ideally, they would produce incredibly addictive non-problem solving button smash low IQ games that appeal to foreigners but NOT Chinese people though I don't think that's possible. At best, they may produce some mildly addicitve heavily problem-solving games that inspire Chinese patriotism and use thick Chinese culture/background to make them much more appealing to Chinese people than foreigners. If they can achieve this, then, I would say they are in a good place. In the end, China has more young talent than any other country and disruption is usually felt more locally than globally. Because of the vast amounts of inherent dangers and the very narrow window that might be considered success, the Chinese gaming industry must be closely regulated so it doesn't funnel money into the pockets of corporations at the cost of disporportionately brain-rotting Chinese kids away from their studies and healthy development. This is why the CCP must keep a tight leash on gaming companies with its finger on the trigger at all times.
 
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manqiangrexue

Brigadier
Fake news alert!
LOLOL NY Times/Bloomberg reports:

Distinguished professor Wingchun DingDong of Tsinghua says, "China is at least 50 years away from achieving EUV and must rely on American technology and good relations."

Lead Scientist ChingChong Chow of SMIC aknowledges that, "Chinese processes are unuseable and the current round of sanctions from the US will send China into the dark ages."

China expert and Falun Gong Oakwood Alabama Smallgroup Leader Michael MacAdams with a double PhD degree in Japanese History and Asian Studies from Harvard University (YouTube Channel: AnimeOrDie) says that, "Technologically speaking, China has no chance to master DUV or EUV in the next few decades because right now Chinese research is stuck on BUV and hasn't even graduated to CUV yet, not to mention DUV or EUV while the US is already working on FUV."
 
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AssassinsMace

Lieutenant General
US bans on China was all about getting China to surrender to all US demands not leaving China behind everyone else like they put out there. Now they're suffering from blowback. Why would China heed their advice against self-sufficiency when they were threatening to decouple from China? If what they say were true, wouldn't they want China to waste money for nothing and see China go bankrupt like the what happened to the Soviet Union trying to keep up with the US during the Cold War? Notice how everyone is saying the same things at the same time? They're getting their talking points out there to the media.
 

AndrewS

Brigadier
Registered Member
Fake news alert!

Well, you know what I've written previously.

The situation is :

1. China has a larger population than the combined West
2. Is the world's largest market for most categories of goods (eg. more smartphones are sold in China than the combined West)
3. Nikkei and Science are reporting that China leads the US in scientific research - both in quantity AND quality
4. The NSF and Batelle are reporting that Chinese R&D spending has/is passing the US this year. Chinese R&D spending is also seeing explosive growth every year.
5. China is still on average a middle-income country, and is still growing relatively fast.

Given enough time, China could replace all foreign technology imports.
 

siegecrossbow

General
Staff member
Super Moderator
US bans on China was all about getting China to surrender to all US demands not leaving China behind everyone else like they put out there. Now they're suffering from blowback. Why would China heed their advice against self-sufficiency when they were threatening to decouple from China? If what they say were true, wouldn't they want China to waste money for nothing and see China go bankrupt like the what happened to the Soviet Union trying to keep up with the US during the Cold War? Notice how everyone is saying the same things at the same time? They're getting their talking points out there to the media.

I think China would've surrendered early on if they didn't make the intention that they don't just want China to surrender, but die so early on.
 

xypher

Senior Member
Registered Member
Thank Xi; only he can allow it.

Gaming companies are a double-edged sword. An industry is useful or not depending on what it does/how it benefits society, NOT just because it can generate jobs. This is the American philosophy of putting the cart before the horse and they need it because they're all about elections and producing paper results or things that can be spun as successes but in China, the value of an interprise is in what it produces for the people/nation weighed against what it needs to consume (materials, labor, space, etc...) to do it. In other words, employing 1,000 workers while doing nothing positive (or having a neutral effect) is a net effect of taking 1,000 people away from the nation's labor force (plus the space they occupy). Education and development of the youth for contribution to the country is the main goal. Games almost never do something positive for this, usually sucking time away, causing kids to become addicted to a fake world investing their time and resources for nothing. There's the argument that if you don't do it, other countries will and your people will not only be addicted to those games but pay that money to foreign companies. There's also the argument that the effect of your games is to make money for you, employ your people, but the brain-rot effect on kids is global and thus a net zero. I've also heard that those who play games in moderation and escape true addiction can develop superior problem-solving skills. So the results are mixed. Ideally, they would produce incredibly addictive non-problem solving button smash low IQ games that appeal to foreigners but NOT Chinese people though I don't think that's possible. At best, they may produce some mildly addicitve heavily problem-solving games that inspire Chinese patriotism and use thick Chinese culture/background to make them much more appealing to Chinese people than foreigners. If they can achieve this, then, I would say they are in a good place. In the end, China has more young talent than any other country and disruption is usually felt more locally than globally. Because of the vast amounts of inherent dangers and the very narrow window that might be considered success, the Chinese gaming industry must be closely regulated so it doesn't funnel money into the pockets of corporations at the cost of disporportionately brain-rotting Chinese kids away from their studies and healthy development. This is why the CCP must keep a tight leash on gaming companies with its finger on the trigger at all times.
Games are a form of entertainment, just like fiction books, films, music, etc. Do they benefit the society? Sometimes they do, sometimes they don't. People are not robots and cannot just eat, sleep, work or study in a neverending loop; everyone has different ways to relieve stress - some people like doing sports but some prefer gaming, there is nothing inherently bad there. People deep-diving into imaginary worlds en masse is a symptom of a far more complex problem than just existence of videogames - too much stress and this trend is global as societies are becoming more & more competive. This problem is also behind the faltering birth rates in developed countries. CPC partially started tackling this issue by putting brakes on the rapidly inflating real estate sector and restrictions on the tutoring industry - however, in the latter case they aimed more at the byproducts of the current education system rather than solving the core reasons (Gaokao and shortage of university spots), so I hope they will continue working in that direction.

Another issue is that a lot of Chinese developers instead of creating interesting single or multi player games opted to go for the mobile gaming sector with endless gacha games that only suck consumers' money, cracking down on those is a good move - the faster this 'genre' dies, the better.

I disagree on the "labor" bit - China currently has youth unemployment issues, there is not enough jobs for all the skilled fresh graduates. Gaming industry is creating a lot of skilled jobs - software engineering, designers, marketing, etc., so I don't think it is much of an issue because currently the supply of labor is greatly outweighing the demand.
 

getready

Senior Member
I agree gaming is double eged sword. It can help with economy and society but at same time heavy addiction can seriously cause harm. I have personally seen how my friend who was a college junior at that time, had been adversely affected by addiction to playing games, in his case, world of warcraft( sorry, not sure of title exactly)

But he was an aspiring pre med that got sidetracked by playing heavy hours of that game, and in the end stopped going to classes entirely. I transferred away to another university following year and lost contact him. The last I heard from friends was, he dropped out of college and instead opened internet Cafe with other people. Maybe not the worst case scenario for him, but I always felt abit sad he could have been a doctor.
 
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