Next Generation Destroyer thread (after 055, 052D)

ACuriousPLAFan

Brigadier
Registered Member
Eh if you have a reason for taking these papers seriously (and I’m not saying you shouldn’t) you should just lay out your thinking and be clear from the get go.

I did. Perhaps you missed it?

Here:
Do note that this may or may not be related to the 052D/DG-successor DDGs that are currently (very likely to be) in WIP, as this model may very well be taken from the archives for simulation purposes.
 

latenlazy

Brigadier
I thought the reason was well understood?

But eh, nevermind.
I feel like if your lead up to someone arguing “this is outdated and thus irrelevant now” is “hold up I’ve got more just wait” maybe “I’ve got more” should have come sooner for clarity? I think fwiw these papers are interesting but I’m a bit confused why if you’ve got a reason for taking them seriously you wouldn’t just get straight to it…Anyways just my two cents.
 

antwerpery

Junior Member
Registered Member
Given the PLAN's recent attempts at trying to reduce the RCS of ships, for example the recent stealth corvette, is there a chance that the next generation destroyer will be like the Zumwalt class and have a hull designed to reduce RCS as much as possible?
 

Wrought

Junior Member
Registered Member
I keep trying to make sense of what combat between ships would look like with everyone launching salvos at the other in an all out war. It always looks like an all-toppings pizza shitshow in my head. Is there a real chance of surviving in such scenarios? How reliable are ship defenses against modern offensive weaponry such as hypersonic bms, drones, cruise missiles, torpedoes etc.? Are these systems fully automated like hitting a button and letting the computer take over prioritizing and neutralizing targets on its own, or does someone have to prioritize things looking at a screen full of dots? Like how does all of that work? How do you even make sure a battle group works in harmony without one ship confusing the other? and finally, with all of that taken into account, would it be better to have smaller ships in larger numbers, or larger ships in smaller numbers?

Here is an explanation of Distributed Maritime Operations in 10 parts. DMO is how USN conceptualizes what you are asking about.

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Iron Man

Major
Registered Member
I keep trying to make sense of what combat between ships would look like with everyone launching salvos at the other in an all out war. It always looks like an all-toppings pizza shitshow in my head. Is there a real chance of surviving in such scenarios? How reliable are ship defenses against modern offensive weaponry such as hypersonic bms, drones, cruise missiles, torpedoes etc.? Are these systems fully automated like hitting a button and letting the computer take over prioritizing and neutralizing targets on its own, or does someone have to prioritize things looking at a screen full of dots? Like how does all of that work? How do you even make sure a battle group works in harmony without one ship confusing the other? and finally, with all of that taken into account, would it be better to have smaller ships in larger numbers, or larger ships in smaller numbers?
The answer is far close to "press a button" than "use the Mark 1 eyeball", at least in peer-to-peer conflicts. This is the very thing Aegis was designed for; automated combat based on predesignated rules of engagement where there is too much information for humans to process in a reasonable amount of time. This is where CEC and target deconfliction rise to supreme importance. Unfortunately for the most common Aegis-type PLAN warship, the 052D, I cannot locate anything reasonable on the mast that could pass as a CEC antenna, and feel more likely it uses a satellite datalink instead. This wouldn't be true CEC since that is a direct ship-to-ship datalink that does away with the satellite middleman which itself could be jammed or destroyed, but it certainly is better than not having a target deconfliction capability.
 
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