Military RTS game developer requests your assistance

SteelRain4eva

Just Hatched
Registered Member
I humbly ask for militarily knowledgeable persons to please review the units page at my site and point out to me whatever glaring mistakes you come across.
Additional comments are completely welcome.

I will monitor this thread or you can email me, there is a contact page at the site.
Please, Log in or Register to view URLs content!


If I am abusing your forum with this request please delete this thread, no hard feelings.
Thank you for your time and response.

Chad
SteelRain4eva
 

swimmerXC

Unregistered
VIP Professional
Registered Member
Welcome SteelRain4eva
You are not abusing anything with this thread.
The game looks cool, any screenshots or more info?
 

Shingy

New Member
Do you have a team or is this a solo project?
Is it one of these web based games that is just purely text with a few pics?
If you are developing a program based game what engine are you using? is it a free engine or did you buy it or are you developing your own.
Is this your first project?
How far along are you? are you still doing the concepts? or are you on the way to applying them in the game already?
 

RedMercury

Junior Member
One technical correction that immediately comes to mind is that HJ-8 is SALCOS not IR fire and forget.

The type-98 MBT should really be a type-99. The official designation of the tank derived from the type-98 is the ZTZ-99, or Type-99. Type-98 was more of a trial version and inducted only in small numbers and probably upgraded to type-99 standards. You'll need to update that photo with one of the 99 as well. The main difference is the wedge-shaped applique armor on the turret. The weapon on the type-99 is a 125mm smoothbore. It also has a 12.7mm AA machine gun.
 
I noticed that there are no Chinese aircraft under the units section. Here a few that the PLA operates currently:
J-7- 3rd Generation Chinese Fighter based off the Mig-21, does not have BVR capability. Not likely to be in service in 10 years.
J-8II- 3.5 Generation Chinese interceptor capable of BVR. Will remain around for 10-15 years.
FC-1- 4th Generation lightweight Chinese fighter. Currently not in active service.
J-10- New modern 4th Generation fighter. As capable as the best western 4th Generation fighters. Entering into mass-production this year, up to 100 are in service currently.
J-11- Chinese copy of Su-27 Flanker.
J-XX- Next-generation Chinese fighter currently under development. Not likely to be deployed until after 2012 at the earliest.
JH-7- New Chinese fighterbomber.
 

SteelRain4eva

Just Hatched
Registered Member
Thanks guys for the comments

RedMercury:
About the type-99, thx for your notes, i have never been confident in my understanding of this tank and its variations and all that. Have u heard any news that there is going to be a 120mm smoothbore that will fire a APFSDS-DU for this tank? I read something about this on a pakistani forum and being that its a kenetic energy weapon it made sense that it's the smaller caliber, so I added it to the game. (Diversity with the tanks in the game helps me make things more interesting) Do u know anything about this?

At this time i have no engine, i have no team, and i have no publisher.

It will be a standard RTS game like starcraft and such. With a much better game interface for controling units in a military fassion.

Where I am at now is looking for military people to tell me what i have gotten wrong, and once I have fixed up my mistakes I will start to look for game agents and publishers and all that.

Thanks for the list of china fighters, I hope to find a way to get some of them in the game, the amount of USA stuff in the game is a little to much at this point, its something I will put some thought into.

Thanks,
Chad
 
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RedMercury

Junior Member
No news about mounting a 120mm. China did develop a 120mm but it is mounted on a tank destroyer. It is incompatible with type-99's autoloader. In anycase, the 125mm on the type-99 is claimed to be better than the indigenous 120mm anyway. The 125mm does fire APFSDS-tungsten as well as APFSDS-DU. The rounds have been developed. Their use is decided by the politicians.
 

planeman

Senior Member
VIP Professional
You have lots of units. Is there a plot line?
I didn't notice much of consequence but I could suggest alturantive types whch might be cooler, depending on whether you are going for historic accuracy or just want to include cool (but real) types.


Your current list:
Abrams
Abrams2
BMP3
BradleyM2A3
BradleyM3A3
Caesar
Crotale
CrotaleNG
Gepard
GriffonTDX
GRIFRAAM
Grumble
HMMWVMK19
HMMWVSupply
HMMWVTOW
HUMRAAM
Leopard2
Patriot
SteelRain
T80
T90
T98
Technical
Triumf

Aircraft

B52
Badger
BlackHawk
Blackjack
Chinook
Comanche
ComancheR
Fulcrum
Ghosthawk
Growler
Hind
Hip
Hornet
NightHavoc
Nighthawk
Prowler
Raptor
Spirit
SuperCobra
SuperFlanker
SuperHornet
Tomcat
Warthog
 

Ender Wiggin

Junior Member
i suggest for simplicity you start off with an overal game concept plan, you got some of it but allow me to add a few ideas:

So far all you have is a list of military vehicals and their details now I would like to suggest a few ideas:

Have about 3 Militaries to start off, so that its easily to figure out game balance. I suggest China, USA, and Russia.

Next whats the ingame cost system? in Command and Conquer its Tiberian, Starcraft Vaspene gas and minerals, Generals its supplies... Do you have buildings listed as well where these vehicals will be constructed? Where does a tech tree come in for a modern fight battle?

As for plot is there one? Will you have a campaign for each faction where as you progress you unlock a story line that goes withit? I also suggest finding voice actors (any random nut off the street) for each side. and ripping the sfx from BF2 for all the *noises* made.

I personally suggest that once you get into making an engine for it make it as flexible and open ended as possible even to the point of customizable marcros. Starcraft PISSED ME OFF that I could only have 10 groups of 12, so having 160 serglings was hard to move around. And have it so that terrain and its proper utilization is key, for example destructable terrain, big bomb hits, makes a crater infantry can dive into the crater for defencive bonus etc etc. Think of the game Blitzkrieg.
 

MIGleader

Banned Idiot
Your site lists the m1a2's armor as depleted uranium. Our former friend vincelee says the DU was only used on the a2 SEP armor. The rest have steel.
 
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