So Unreal Engine 6 just got announced. It's expected to release around 2028.
Some key notes from Google AI;
Key Features and Core Overhauls
-
The Verse Programming Language: Epic is introducing
as a primary, highly readable text-based language designed specifically for massive multiplayer setups. It will not instantly replace C++ or Blueprints, but will serve as the backbone for cross-project compatibility.
True CPU Multi-Threading: To address the common CPU bottlenecking and compilation "stuttering" issues frequently criticized in
, UE6 will transition from a single-threaded simulation model to a robust multi-threaded architecture. This enables games to maximize modern multi-core processors.
Unification with Fortnite (UEFN): UE6 will officially merge the standard Unreal Engine with the
. Developers will be able to code a game once and seamlessly deploy it either as a standalone title or directly into the Fortnite ecosystem, utilizing a shared economy and modular assets.
Massive Networking Scalability: The engine is introducing a revamped networking model capable of dynamically shifting players across data servers. The ultimate goal is to seamlessly coordinate concurrent simulations accommodating millions—and eventually up to a billion—players in a singular world.
AI Subsystems and Modular Physics: UE6 will incorporate a task graph that schedules AI behavior-trees and pathfinding in parallel. Generative AI integrations are also being prepared to aid in procedural world generation and fast content workflows.
YouTube·Unreal Sensei +9
So stuttering seems like it's gonna be fixed. I'm seeing a lot of effort being put into massive multiplayer. I'm guess MMOs in the next decade is going to be pretty big.